Bouncing ball in Bullet
I have two questions with regards to Bullet, but they are related. In the HelloWorldApp, the objective is to get a ball bouncing on a box right? If I wanted to test a plane, could I just add in a btCollisionObject with a btStaticPlaneShape instead of the box? How can I set custom restitution, static and kinetic friction per object? Yes, I believe that should be correct Restitution and friction can be set per object by supplying them to the btRigidBodyConstructionInfo object passed into the btRigidBody constructor For example: btBoxShape * box = new btBoxShape(0.5f,0.5f,0.5f); btVector3 inertia