Avoid ground collision with Bullet
问题 I'm trying to use Bullet physic engine to create a 3D world. I've got my character with a Capsule shape on his body and my ground his made of some static blocs stick together, here is a schema to illustrate my words: The problem is present when my character run from one block to another: Bullet detect a collision and my character start to jump a little bit on y-axis. How can I avoid the problem? 回答1: What I did to overcome this issue is the following: Instead of have the capsule slide on the