bitcode

Xcode 7 'CrashReporter does not contain bitcode' linker error

人盡茶涼 提交于 2019-11-28 09:02:13
问题 I am directly linking PLCrashReporter in my iOS app without using any external tool and now when I try to compile it on Xcode 7 I get link error: ld: '.../CrashReporter.framework/CrashReporter(libCrashReporter-iphoneos.a-armv7-master.o)' does not contain bitcode. You must rebuild it with bitcode enabled (Xcode setting ENABLE_BITCODE), obtain an updated library from the vendor, or disable bitcode for this target. for architecture armv7 Where do I get the updated framework or the sources to

What's the difference between `-fembed-bitcode` and BITCODE_GENERATION_MODE?

时光总嘲笑我的痴心妄想 提交于 2019-11-28 05:50:33
I've been updating a static library to support bitcode, and from my research I found two ways to achieve that: Adding the fembed-bitcode flag to the Other C flags option in my project Build Settings ( link ) Adding a User-defined Setting with the key BITCODE_GENERATION_MODE set to bitcode ( link ) Is there any difference between these two options? The only difference I noted is that by using fembed-bitcode , the resulting static library for iphonesimulator will be built with full bitcode enabled (in my case, binary size changes from 5MB to 13MB, and I can check bitcode support using otool ),

How to check if a framework is BITCODE supported for Xcode7

為{幸葍}努か 提交于 2019-11-28 04:10:53
From Xcode 7 it became one of the common problem that third party frameworks should support Bitcode . We can also disable the BITCODE by setting ENABLE_BITCODE to NO in Build settings. But i do not want to turn it off, instead i want to convert all my frameworks to BITCODE compatible. So how to check if a framework is BITCODE compatible apart from compiling the framework in Xcode. Sometimes Xcode give error for BITCODE compatibility for one framework leaving the others even though they don't have BITCODE support. Is there any tool/command line check? Michael M. Myers From this Apple Developers

Bitcode signature failure in Xcode

一个人想着一个人 提交于 2019-11-28 00:58:30
I updated Xcode to the last version, and now when I'm trying to compile the project I'm getting an error "Invalid bitcode signature", hovewer, the bitcode for my project is disabled. How can I fix it? What should I change to sign my bitcode correctly? My Podfile: source 'https://github.com/CocoaPods/Specs.git' platform :ios, '8.0' use_frameworks! target 'MyProjectName' do pod 'Realm' pod 'CorePlot' pod 'GoogleMaps' end I checked already, everything is fine with it. I'm not sure if you have the same situation with me. I only have this issue when I tried to test with iPhone device. It turns out

Invalid bitcode signature on xcode [duplicate]

ⅰ亾dé卋堺 提交于 2019-11-27 13:26:42
问题 This question already has answers here : Bitcode signature failure in Xcode (16 answers) Closed 2 years ago . After updating Xcode to version 8.3 I'm getting this error: error: Invalid bitcode signature clang: error: linker command failed with exit code 1 (use -v to see invocation) Bitcode is not even enabled on my project. How can I fix this? 回答1: Try some tricks -> Clear derived data & reopen xcode. Select proper sign in / certificate, or try to re add account in xcode Make sure if your

Disable bitcode for project and cocoapods dependencies with Xcode 7?

隐身守侯 提交于 2019-11-27 10:51:21
How can you disable bitcode for your project and cocoapod dependencies? Here is the error I get when trying to run my project with Xcode 7. does not contain bitcode. You must rebuild it with bitcode enabled (Xcode setting ENABLE_BITCODE), obtain an updated library from the vendor, or disable bitcode for this target. for architecture arm64 Edit: Originally only disabled it for one of the targets. Once I disabled all of them and I was able to build successfully. To set this setting in a way that doesn't get overridden each time you do a pod install you can add this to your Podfile post_install

How do I xcodebuild a static library with Bitcode enabled?

て烟熏妆下的殇ゞ 提交于 2019-11-27 05:53:05
Xcode 7 introduces Bitcode , which is some sort of LLVM intermediate binary that means Apple's servers can recompile my app for different architectures without my involvement. At Lookback, I distribute a static archive framework with our library. It seems that when you build with anything but a "Build & Archive", bitcode is not actually emitted into my library, and anyone who links with my library in their app and tries to do a Build & Archive with Bitcode enabled will get one of two warnings: ld: 'Lookback(Lookback.o)' does not contain bitcode. You must rebuild it with bitcode enabled (Xcode

Bitcode signature failure in Xcode

我怕爱的太早我们不能终老 提交于 2019-11-27 04:45:17
问题 I updated Xcode to the last version, and now when I'm trying to compile the project I'm getting an error "Invalid bitcode signature", hovewer, the bitcode for my project is disabled. How can I fix it? What should I change to sign my bitcode correctly? My Podfile: source 'https://github.com/CocoaPods/Specs.git' platform :ios, '8.0' use_frameworks! target 'MyProjectName' do pod 'Realm' pod 'CorePlot' pod 'GoogleMaps' end I checked already, everything is fine with it. 回答1: I'm not sure if you

What's the difference between `-fembed-bitcode` and BITCODE_GENERATION_MODE?

让人想犯罪 __ 提交于 2019-11-27 01:04:09
问题 I've been updating a static library to support bitcode, and from my research I found two ways to achieve that: Adding the fembed-bitcode flag to the Other C flags option in my project Build Settings (link) Adding a User-defined Setting with the key BITCODE_GENERATION_MODE set to bitcode (link) Is there any difference between these two options? The only difference I noted is that by using fembed-bitcode , the resulting static library for iphonesimulator will be built with full bitcode enabled

How to check if a framework is BITCODE supported for Xcode7

我们两清 提交于 2019-11-27 00:17:42
问题 From Xcode 7 it became one of the common problem that third party frameworks should support Bitcode. We can also disable the BITCODE by setting ENABLE_BITCODE to NO in Build settings. But i do not want to turn it off, instead i want to convert all my frameworks to BITCODE compatible. So how to check if a framework is BITCODE compatible apart from compiling the framework in Xcode. Sometimes Xcode give error for BITCODE compatibility for one framework leaving the others even though they don't