audiokit

HMS Core 5.0赋能开发者 构建媒体新生态

雨燕双飞 提交于 2020-11-21 04:08:49
华为开发者大会2020(Together)期间, HMS Core 5.0 作为大会的重点之一,广受开发者关注。HMS Core 5.0 包含 50多项能力,上万个场景化API,全面开放了软硬件能力和云端能力,在 App Services 、 Media 、 Graphics 、 Smart Device 、 Security 、 AI 、 System 等7大领域帮助开发者实现应用高效开发、快速增长、商业变现,全面助力开发者应用创新,为全球用户提供精品内容、服务及体验。 媒体 领域 (Media) 更是 将华为基于音乐、视频、主题等多年积累的应用能力持续面向开发者开放,HMS Core 5.0 版本通过基于chinaDRM打造的WisePlay DRM帮助开发者构建自主的数字版权保护生态 。 在大会分论坛上,华为分享了媒体技术发展趋势以及HMS Core 5.0在媒体领域 (Media) 的开放能力,助力开发者快速进行多媒体应用创新,为用户带来更优质的媒体使用体验。 技术变革推动媒体生态完善 HMS Core助力媒体紧跟时代步伐 经过长期的发展,媒体内容的形式已经从语义信息的文字,发展到2D图片,后来又到增加了时间维度的视频和3D视频。现如今,多元化的媒体体验已经融入用户日常生活,传统长视频业务、新兴的短视频、直播业务以及周边的音频、图片

HMS Core 5.0赋能开发者 构建媒体新生态

故事扮演 提交于 2020-10-01 12:26:21
华为开发者大会2020(Together)期间,HMS Core 5.0作为大会的重点之一,广受开发者关注。HMS Core 5.0包含50多项能力,上万个场景化API,全面开放了软硬件能力和云端能力,在App Services、Media、Graphics、Smart Device、Security、AI、System等7大领域帮助开发者实现应用高效开发、快速增长、商业变现,全面助力开发者应用创新,为全球用户提供精品内容、服务及体验。 媒体领域(Media)更是将华为基于音乐、视频、主题等多年积累的应用能力持续面向开发者开放,HMS Core 5.0版本通过基于chinaDRM打造的WisePlay DRM帮助开发者构建自主的数字版权保护生态。在大会分论坛上,华为分享了媒体技术发展趋势以及HMS Core 5.0在媒体领域(Media)的开放能力,助力开发者快速进行多媒体应用创新,为用户带来更优质的媒体使用体验。 技术变革推动媒体生态完善 HMS Core助力媒体紧跟时代步伐 经过长期的发展,媒体内容的形式已经从语义信息的文字,发展到2D图片,后来又到增加了时间维度的视频和3D视频。现如今,多元化的媒体体验已经融入用户日常生活,传统长视频业务、新兴的短视频、直播业务以及周边的音频、图片、编辑等影音娱乐和摄影摄像垂直行业商业模式已经日趋成熟,用户规模稳步上升

How to use the loop if the track was not started from the beginning (with buffering type = .always in AKPlayer )

时光总嘲笑我的痴心妄想 提交于 2020-07-22 03:53:26
问题 I run several AKPlayer with different files and the same length - the first one starts from the beginning, the others start by the button relative to the time of the first. Files are seamless, worth buffering type = .always, loop = true. If AKPlayer did not start from the beginning, then only that part of the track from which the track began to play to the end, and when the loop occurs, starts StartTime is not a zero value. It is necessary that when a loop is played all the tracks from the

AudioKit: Using the new AKSequencer with any variety of the callback instruments

戏子无情 提交于 2020-07-07 20:31:32
问题 This topic has been covered Numerous Times, and I have successfully used a AKMIDICallbackInstrument with the old AKAppleSequencer in my previous apps. I am starting to use the new AKSequencer which is absolutely phenomenal: elegant interface, and easy to use. However, I cannot for my life figure out how to handle callback events with it. I need to use a callback in order to trigger GUI events based on the sequencer playing. Here is my example code: private func setMetronome(bpm: BPM, beats

AudioKit: Using the new AKSequencer with any variety of the callback instruments

匆匆过客 提交于 2020-07-07 20:30:10
问题 This topic has been covered Numerous Times, and I have successfully used a AKMIDICallbackInstrument with the old AKAppleSequencer in my previous apps. I am starting to use the new AKSequencer which is absolutely phenomenal: elegant interface, and easy to use. However, I cannot for my life figure out how to handle callback events with it. I need to use a callback in order to trigger GUI events based on the sequencer playing. Here is my example code: private func setMetronome(bpm: BPM, beats

AudioKit: Using the new AKSequencer with any variety of the callback instruments

无人久伴 提交于 2020-07-07 20:29:02
问题 This topic has been covered Numerous Times, and I have successfully used a AKMIDICallbackInstrument with the old AKAppleSequencer in my previous apps. I am starting to use the new AKSequencer which is absolutely phenomenal: elegant interface, and easy to use. However, I cannot for my life figure out how to handle callback events with it. I need to use a callback in order to trigger GUI events based on the sequencer playing. Here is my example code: private func setMetronome(bpm: BPM, beats

How is the AKSequencer setup in AudioKit > 4.8?

耗尽温柔 提交于 2020-05-24 04:01:49
问题 An example of how to set up the latest version of AKSequencer is not available, so I had to assume a few things based in the previous version. I have the following implementation for the AKAppleSequencer that works and there's audio output: let track = sequencer.newTrack() track?.setMIDIOutput(sampler.midiIn) track?.add(noteNumber: 60, velocity: 100, position: AKDuration(beats: 1), duration: AKDuration(beats: 0.25)) sequencer.enableLooping(AKDuration(beats: 4)) sequencer.setTempo(self

How to connect AKSequencer to a AKCallbackInstrument?

最后都变了- 提交于 2020-05-23 06:20:27
问题 I want to read a midi file and display things when note events are triggered. I found this stackoverflow question, where the second answer suggests to use AudioKit : How Do I Get Reliable Timing for my Audio App? More precisely, the suggestion is to use AKSequencer to absorb the midi file in the app, and then to link it to a AKCallbackInstrument to trigger the events and call a function for each midi note event. I installed AudioKit 4.5.5 using this tutorial https://www.youtube.com/watch?v

How to include Audiokit 4 in a new project xcode 11 and swift 5.1?

谁说我不能喝 提交于 2020-05-17 10:38:29
问题 I've recently tried to include Audiokit 4 in a new project using Xcode 11 and swift 5.1, but I get the error message No such module Audiokit , the closest I get to Audiokit is CoreAudiokit by following the instructions in (https://github.com/audiokit/AudioKit/blob/master/Frameworks/README.md). Here're the steps I followed: 1) Create new single view project in xcode11 2) Project settings, General tab, Frameworks/Libraries added item Audiokit.framework 3) In the ContentView.swift file: import

How to include Audiokit 4 in a new project xcode 11 and swift 5.1?

两盒软妹~` 提交于 2020-05-17 10:38:08
问题 I've recently tried to include Audiokit 4 in a new project using Xcode 11 and swift 5.1, but I get the error message No such module Audiokit , the closest I get to Audiokit is CoreAudiokit by following the instructions in (https://github.com/audiokit/AudioKit/blob/master/Frameworks/README.md). Here're the steps I followed: 1) Create new single view project in xcode11 2) Project settings, General tab, Frameworks/Libraries added item Audiokit.framework 3) In the ContentView.swift file: import