First, thanks to fadden for your wonderful examples.
I tried following this ContinuousCapture.java example, and produced the below program.
1)
I am trying to display the image into TextureView in the native layer by getting its ANativeWwindow reference, and using ANative lock and unlockpost methods to acquire the BufferQueue and to fill the data.
Ie:
ANativeWindow_lock(*window, &buffer, NULL) ANativeWindow_unlockAndPost(*window);
2)
At the same time i want to retrieve the data from this Surface and pass it to the encoder. Or, display it into another surface.
As a first step, I have created the below Class which initializes the EglCore into different thread, and tries to Configure user given surface in EglContext. So, far so good. But when i try to copy the data into the buffer as i mentioned earlier by lock & unlockAndPost methods, i recive the below errors.
E/BufferQueueProducer: [unnamed-7679-0] connect(P): already connected (cur=1 req=2) E/BufferQueueProducer: [unnamed-7679-0] connect(P): already connected (cur=1 req=2) E/BufferQueueProducer: [unnamed-7679-0] connect(P): already connected (cur=1 req=2)
Question: Is it the right approach?. OR did i overlook something?
package com.super.dump import android.graphics.Rect; import android.graphics.SurfaceTexture; import android.hardware.Camera; import android.opengl.EGLSurface; import android.os.Environment; import android.os.Handler; import android.os.Looper; import android.os.Message; import android.util.Log; import android.util.SparseArray; import android.view.Surface; import java.io.File; import java.io.IOException; import android.graphics.SurfaceTexture; import android.opengl.EGL14; import android.opengl.EGLSurface; import android.opengl.GLES20; import android.os.Environment; import android.util.Log; import android.util.SparseArray; import android.view.Surface; import android.view.View; import android.widget.TextView; import java.io.File; import java.io.IOException; import java.lang.ref.WeakReference; import java.nio.ByteBuffer; import java.nio.ByteOrder; public class SuperDump { RenderThread rT; Surface userProvidedSurface; public SuperDump() { userProvidedSurface = null; rT = null; } public void init(Surface userSurface) { if ( userSurface != null) { userProvidedSurface = userSurface; rT = new RenderThread(userProvidedSurface); rT.start(); rT.waitUntilRendererReady(); } } private class RenderThread extends Thread { public String TAG = "RenderThread"; RenderHandler mHandler; private Object mSyncForRenderAvailability = new Object(); boolean mIsRendererReady = false; private EglCore mEglCore; private Surface mSurfaceUser; private WindowSurface mSurfaceWindowUser; public RenderThread() { } public RenderThread(Surface userSurface) { mSurfaceUser = userSurface; } @Override public void run() { Looper.prepare(); mHandler = new RenderHandler(this); mEglCore = new EglCore(null, EglCore.FLAG_RECORDABLE); mSurfaceWindowUser = new WindowSurface(mEglCore, mSurfaceUser, false); synchronized (mSyncForRenderAvailability) { mIsRendererReady = true; mSyncForRenderAvailability.notifyAll(); } Looper.loop(); Log.d (TAG, "End of RenderThread.."); } public RenderHandler getHandler() { return mHandler; } public void waitUntilRendererReady() { synchronized (mSyncForRenderAvailability) { while(!mIsRendererReady) { try { mSyncForRenderAvailability.wait(); } catch (InterruptedException e) { Log.d (TAG, "Wait interrupted.."); } } } } } // RenderThread private static class RenderHandler extends Handler { public String TAG = "RenderHandler"; private static final int MSG_RENDER_QUIT = 1; private WeakReference<RenderThread> mWeakRenderThread; public RenderHandler(RenderThread rT) { mWeakRenderThread = new WeakReference<RenderThread>(rT); } public void stopMe() { sendMessage(obtainMessage(MSG_RENDER_QUIT)); } @Override public void handleMessage(Message msg) { Log.d (TAG, "Inside handleMessage.."); switch(msg.what) { case MSG_RENDER_QUIT: Looper.getMainLooper().quit(); // detaching from thread. } } } // RenderHandler Class. }; //SuperDump class
Kindly help me.