osg加载.tif地形数据文件
#ifdef _WIN32 #include <Windows.h> #endif // _WIN32 #include <iostream> //#include <math.h> #include <osg/Node> #include <osg/Group> #include <osgDB/ReadFile> #include <osgViewer/Viewer> #include <osg/Geode> #include <osg/ShapeDrawable> #include <osg/Material> #include <osg/Image> #include <osg/Texture2D> #include <osg/BoundingSphere> #include <osg/LineWidth> #include <osg/Point> #include <osg/TexGen> #include <osg/TexEnv> //#include <osg/TessellationHints> //#include <osg/NodePath> #include <osgGA/GUIEventHandler> #include <osgGA/GUIEventAdapter> #include <osg/PositionAttitudeTransform> #include <osgViewer/ViewerEventHandlers> #include <osg/MatrixTransform> #include <OpenThreads/Thread> #include <osg/LightSource> #include <osg/Light> #include <gdal.h> osg::ref_ptr<osg::Node> CreateNode() { osg::ref_ptr<osg::Group> _root = new osg::Group; //定义并读取高程文件 //真实高程文件名称为:ASTGTM2_N34E110_dem.tif //属于特殊的tiff格式,GEOTiff //读取的时候使用osg的gdal插件进行读取,所以在路径后面加上了.gdal //.gdal后缀名只要在这里加就可以了,真实的高程文件后缀名不需要修改 //osg::ref_ptr<osg::HeightField> heightMap = osgDB::readHeightFieldFile("E:\\OpenSourceGraph\\osgearth_install20190830\\data\\world.tif.gdal"); osg::ref_ptr<osg::HeightField> heightMap = osgDB::readHeightFieldFile("E:\\OpenSourceGraph\\osgearth_install20190830\\data\\1\\1_0_0_5.tif.gdal"); //创建一个叶结点对象 osg::ref_ptr<osg::Geode> geode = new osg::Geode; if (heightMap != nullptr) { //由于原始数据过大,创建三维对象会失败,所以重新构造一个对象 //相当于数据抽稀了一次。当然,可以直接把原图使用特殊工具裁了 //创建一个新的HeightField对象,用来拷贝heightMap osg::ref_ptr<osg::HeightField> heightMap1 = new osg::HeightField; //从原对象中拷贝一些熟悉过来 heightMap1->setOrigin(heightMap->getOrigin()); heightMap1->setRotation(heightMap->getRotation()); heightMap1->setSkirtHeight(heightMap->getSkirtHeight()); //XY方向的间隔设置为原来的两倍, heightMap1->setXInterval(heightMap->getXInterval() * 2); heightMap1->setYInterval(heightMap->getYInterval() * 2); //设置新的高程数据量的行列数目为原来的一半 heightMap1->allocate(heightMap->getNumColumns() / 2, heightMap->getNumRows() / 2); //把真实的数据值放进来 for (size_t r = 0; r < heightMap1->getNumRows(); ++r) { for (size_t c = 0; c < heightMap1->getNumColumns(); ++c) { //加载的数据中XY方向的间隔是0.0002左右(经纬度偏移),3600个格子,数量级太小,高程值动辄在千级别,如果没有进行坐标转换(GPS转换成米),显示出来之后结果会严重失常。所以此处简单的给高度值除以50000(这个是按照这个tif文件来试出来的,不同高程文件可能不同) heightMap1->setHeight(c, r, heightMap->getHeight(c * 2, r * 2) / 500); } } //添加到叶子节点中 geode->addDrawable(new osg::ShapeDrawable(heightMap1)); osg::ref_ptr<osg::Material> material = new osg::Material; material->setAmbient(osg::Material::FRONT_AND_BACK, osg::Vec4(1.0f, 1.0f, 1.0f, 1.0f)); material->setDiffuse(osg::Material::FRONT_AND_BACK, osg::Vec4(1.0f, 1.0f, 1.0f, 1.0f)); material->setSpecular(osg::Material::FRONT_AND_BACK, osg::Vec4(1.0f, 1.0f, 1.0f, 1.0f)); material->setShininess(osg::Material::FRONT_AND_BACK, 60); osg::ref_ptr<osg::Texture2D> texture2D = new osg::Texture2D; //设置纹理 osg::ref_ptr<osg::Image> image1 = osgDB::readImageFile("D:\\image_1\\arm1.jpg"); if (image1.valid()) { texture2D->setImage(image1.get()); } geode->getOrCreateStateSet()->setAttributeAndModes(material.get(), osg::StateAttribute::ON); geode->getOrCreateStateSet()->setTextureAttributeAndModes(0, texture2D, osg::StateAttribute::ON); } _root->addChild(geode.get()); return _root.get(); } osg::ref_ptr<osg::Light> createLight() { osg::ref_ptr<osg::Light> l = new osg::Light; l->setLightNum(0);//启用第几个光源 OpenGL有8个光源 l->setDirection(osg::Vec3(0, 0, -1));//方向 l->setPosition(osg::Vec4(10.0, 10.0, 0.0, 0.0f));//位置 //osg::LightSource* ls = new osg::LightSource();//此处用超级指针 返回会发生错误 //ls->setLight(l); return l; } int main() { osg::ref_ptr<osgViewer::Viewer> viewer1 = new osgViewer::Viewer; osg::ref_ptr<osg::Group> group1 = new osg::Group; group1->addChild(CreateNode()); viewer1->setSceneData(group1.get()); viewer1->setUpViewInWindow(200, 200, 800, 600, 0); viewer1->setLight(createLight()); return viewer1->run(); }
来源:博客园
作者:西北逍遥
链接:https://www.cnblogs.com/herd/p/11455516.html