I am making a scrolling ui panel and apply mask to ScrollRect component, which should hides parts outside panel area. I am using unity version 5.4.2f2-GVR. Mask work correctly on pc when i deploy it on google pixel device its not working. Is this bug of unity version or something else....
If somebody else got this problem and Bahman_Aries solution is not enough, try this:
File > Build Settings > Player Settings>XR Settings (or Other settings if you are working in older versions of unity) > Daydream (click on the small arrow) > Depth Format.
And set that to 24-bit depth | 8-bit stencil.
This is cause you need a stencil buffer.
来源:https://stackoverflow.com/questions/41426351/unity-ui-mask-not-working-on-google-pixel-device