Editing 8bpp indexed Bitmaps

我们两清 提交于 2019-11-28 12:47:41

There is no need to move into C++ land or use P/Invoke at all; C# supports pointers and unsafe code perfectly fine; I may even hazard a guess that this is causing your problems.

The colors are likely coming from the default Palette. You'll find that changing the Palette shouldn't be slow at all. This is what I do to create a greyscale palette:

image = new Bitmap( _size.Width, _size.Height, PixelFormat.Format8bppIndexed);
ColorPalette pal = image.Palette;
for(int i=0;i<=255;i++) {
    // create greyscale color table
    pal.Entries[i] = Color.FromArgb(i, i, i);
}
image.Palette = pal; // you need to re-set this property to force the new ColorPalette

Imagine that your indexed 8ppp graysacle are stored in a linear array dataB (for speed)

Try this code:

//Create 8bpp bitmap and look bitmap data
bmp = new Bitmap(width, height, PixelFormat.Format8bppIndexed);
bmp.SetResolution(horizontalResolution, verticalResolution);
bmpData = bmp.LockBits(new Rectangle(0, 0, width, height), System.Drawing.Imaging.ImageLockMode.WriteOnly, PixelFormat.Format8bppIndexed);

//Create grayscale color table
ColorPalette palette = bmp.Palette;
for (int i = 0; i < 256; i++)
    palette.Entries[i] = Color.FromArgb(i, i, i);
bmp.Palette = palette;

//write data to bitmap
int dataCount = 0;
int stride = bmpData.Stride < 0 ? -bmpData.Stride : bmpData.Stride;
unsafe
{
    byte* row = (byte*)bmpData.Scan0;
    for (int f = 0; f < height; f++)
    {
        for (int w = 0; w < width; w++)
        {
            row[w] = (byte)Math.Min(255, Math.Max(0, dataB[dataCount]));
            dataCount++;
        }
        row += stride;
    }
}

//Unlock bitmap data
bmp.UnlockBits(bmpData);

Have you tried loading a System.Drawing.Image instead? That class gives you access to the colour palette. You can then wrap the System.Drawing.Image up as a System.Drawing.Bitmap once the palette is set.

I'm not sure how System.Drawing.BitMap.SetPixel() works with indexed coloured images. It could be it tries to map it to the closest colour in the palette.

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