问题
C#, WPF, Helix Toolkit. I am trying to generate a bitmap from a HelixViewport3D
and have encountered a few problems.
The first problem is that I cannot find a way to render off-screen. There are a few references to this online (e.g. here) and as far as I can see it does not have a built-in solution.
As a somewhat sub-optimal workaround I have proceeded to render to the screen where the user can see it, with the intention of creating a bitmap from that rendered image. I now have the problem that an image exported from the content on screen (e.g. using Viewport3DHelper.SaveBitmap
) is blank if I call it immediately. I understand that this is because Helix Toolkit is rendering the image in the WPF composite render thread, so there is no image to grab at the time I try to grab it, because it has not yet been rendered.
I am not aware of a 'render complete' event that I can subscribe to. Is there one?
If not, would a workaround perhaps be to use thread priorities in order to make my code lower priority, so that it waits for the rendering to complete before continuing?
<Window x:Class=".MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:Test"
xmlns:HelixToolkit="clr-namespace:HelixToolkit.Wpf;assembly=HelixToolkit.Wpf" xmlns:h="http://helix-toolkit.org/wpf"
mc:Ignorable="d"
Title="MainWindow" Height="450" Width="800">
<Grid>
<Grid>
<h:HelixViewport3D x:Name="helixPlot" Width="450" Height="450"/>
</Grid>
<StackPanel Orientation="Horizontal">
<Button Name ="btnGo" Height="25" Content="Render" VerticalAlignment="Bottom" Click="Go_Click"/>
<Button Name ="btnTemp" Height="25" Content="Write PNG" VerticalAlignment="Bottom" Click="Test_Click"/>
</StackPanel>
</Grid>
</Window>
using System.Collections.Generic;
using System.Windows;
using HelixToolkit.Wpf;
using System.Windows.Media.Media3D;
using System.Windows.Media;
namespace Test
{
class Foo
{
public List<Point3D> points;
public Foo()
{ // constructor creates three arbitrary 3D points
points = new List<Point3D>() { new Point3D(0, 0, 0), new Point3D(1, 0, 0), new Point3D(0, 0, 1) };
}
}
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
private void renderImages()
{
Foo bar = new Foo(); // create object with three 3D points
DrawStuff(bar.points); // plot to helixViewport3D control ('points' = list of 3D points)
helixPlot.CameraController.ZoomExtents();
// This results in a blank image because image not yet rendered...
Viewport3DHelper.SaveBitmap(helixPlot.Viewport, @"E:\test.png", null, 4, BitmapExporter.OutputFormat.Png);
}
private void DrawStuff(List<Point3D> points)
{
Point3DCollection dataList = new Point3DCollection();
PointsVisual3D cloudPoints = new PointsVisual3D { Color = Colors.Red, Size = 5.0f };
foreach (Point3D p in points)
{
dataList.Add(p);
}
cloudPoints.Points = dataList;
// Add geometry to helixPlot. It renders asynchronously in the WPF composite render thread...
helixPlot.Children.Add(cloudPoints);
}
// When this is clicked we render image and (try to) save to file...
private void Go_Click(object sender, RoutedEventArgs e)
{
renderImages();
}
// To demonstrate that the image export is not the problem.
// This works if the image has been rendered already...
private void Test_Click(object sender, RoutedEventArgs e)
{
Viewport3DHelper.SaveBitmap(helixPlot.Viewport, @"E:\test.png", null, 4, BitmapExporter.OutputFormat.Png);
}
}
}
回答1:
I managed to find a solution thanks to this answer:
Dispatcher.BeginInvoke(new Action(() => DoSomething()), DispatcherPriority.ContextIdle, null);
The Action will be called once the rendering is done.
So in your case you could use it like this:
private void renderImages()
{
Foo bar = new Foo(); // create object with three 3D points
this.DrawStuff(bar.points, SaveHelixPlotAsBitmap /*the action you want to perform once the rendering is done*/);
}
private void DrawStuff(List<Point3D> points, Action renderingCompleted)
{
//Draw everyting you need ...
Dispatcher.BeginInvoke(renderingCompleted, DispatcherPriority.ContextIdle);
}
private void SaveHelixPlotAsBitmap()
{
helixPlot.CameraController.ZoomExtents();
Viewport3DHelper.SaveBitmap(helixPlot.Viewport, @"E:\test.png", null, 4, BitmapExporter.OutputFormat.Png);
}
来源:https://stackoverflow.com/questions/63339910/how-to-resolve-synchronisation-problem-with-helix-toolkit-rendering-on-wpf-compo