问题
I'm trying to wrap C++ objects for use in javascript as per the node.js documentation here: https://nodejs.org/api/addons.html#addons_wrapping_c_objects
The Addon would build without error, and work properly when my object "AnObject" only had numeric attributes i.e "int32_t age;".
When I added the attribute "std::string name;" to AnObject, "node-gyp configure" worked, however "node-gyp build" gave the following error:
Wills-MacBook-Pro:cppObjectWrapping willalley$ node-gyp build
[...]
In file included from ../personAddon.cc:3:
../AnObject.h:24:21: error: implicit instantiation of undefined template
'std::basic_string<char, std::char_traits<char>,
std::allocator<char> >'
std::string name;
^
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs
/MacOSX10.12.sdk/usr/include/c++/4.2.1/bits/stringfwd.h:56:11: note:
template is declared here
class basic_string;
^
1 error generated.
[...]
Wills-MacBook-Pro:cppObjectWrapping willalley$
Here is my objects header file where the error is thrown, AnObject.h:
#pragma once
#include <node.h>
#include <node_object_wrap.h>
#include <string.h>
namespace demo {
class AnObject : public node::ObjectWrap {
public:
static void Init(v8::Local<v8::Object> exports);
private:
explicit AnObject(int32_t num = 19);
~AnObject();
static void New(const v8::FunctionCallbackInfo<v8::Value>& args);
static void setAge(const v8::FunctionCallbackInfo<v8::Value>& args);
static void getAge(const v8::FunctionCallbackInfo<v8::Value>& args);
static void setName(const v8::FunctionCallbackInfo<v8::Value>& args);
static void getName(const v8::FunctionCallbackInfo<v8::Value>& args);
static v8::Persistent<v8::Function> constructor;
int32_t age;
std::string name;
};
} // namespace demo
and if you're curious, the implementation file AnObject.cc:
#include "AnObject.h"
#include <string.h>
namespace demo {
using v8::Context;
using v8::Function;
using v8::FunctionCallbackInfo;
using v8::FunctionTemplate;
using v8::Isolate;
using v8::Local;
using v8::Number;
using v8::Object;
using v8::Persistent;
using v8::String;
using v8::Value;
Persistent<Function> AnObject::constructor;
AnObject::AnObject(int32_t age_) : age(age_) {
}
AnObject::~AnObject() {
}
void AnObject::Init(Local<Object> exports) {
Isolate* isolate = exports->GetIsolate();
// Prepare constructor template
Local<FunctionTemplate> tpl = FunctionTemplate::New(isolate, New);
tpl->SetClassName(String::NewFromUtf8(isolate, "AnObject"));
tpl->InstanceTemplate()->SetInternalFieldCount(1);
// Prototype
NODE_SET_PROTOTYPE_METHOD(tpl, "setAge", setAge);
NODE_SET_PROTOTYPE_METHOD(tpl, "setName", setName);
NODE_SET_PROTOTYPE_METHOD(tpl, "getAge", getAge);
NODE_SET_PROTOTYPE_METHOD(tpl, "getName", getName);
constructor.Reset(isolate, tpl->GetFunction());
exports->Set(String::NewFromUtf8(isolate, "AnObject"),
tpl->GetFunction());
}
void AnObject::New(const FunctionCallbackInfo<Value>& args) {
Isolate* isolate = args.GetIsolate();
if (args.IsConstructCall()) {
// Invoked as constructor: `new AnObject(...)`
int32_t value = args[0]->IsUndefined() ? 0 : args[0]->Int32Value();;
AnObject* obj = new AnObject(value);
obj->Wrap(args.This());
args.GetReturnValue().Set(args.This());
} else {
// Invoked as plain function `AnObject(...)`, turn into construct call.
const int argc = 1;
Local<Value> argv[argc] = { args[0] };
Local<Context> context = isolate->GetCurrentContext();
Local<Function> cons = Local<Function>::New(isolate, constructor);
Local<Object> result =
cons->NewInstance(context, argc, argv).ToLocalChecked();
args.GetReturnValue().Set(result);
}
}
void AnObject::setAge(const FunctionCallbackInfo<Value>& args) {
Isolate* isolate = args.GetIsolate();
AnObject* obj = ObjectWrap::Unwrap<AnObject>(args.Holder());
if (args[0]->IsInt32()){
obj->age = args[0]->Int32Value();
args.GetReturnValue().Set(Number::New(isolate, obj->age));
}
}
void AnObject::setName(const v8::FunctionCallbackInfo<v8::Value>& args) {
Isolate* isolate = args.GetIsolate();
AnObject* obj = ObjectWrap::Unwrap<AnObject>(args.Holder());
if (args[0]->isString()) {
std::string input(*v8::String::Utf8Value(args[0]->ToString()));
obj->name = input;
args.GetReturnValue().Set(Number::New(isolate, obj->name));
}
}
void AnObject::getAge(const FunctionCallbackInfo<Value>& args) {
Isolate* isolate = args.GetIsolate();
AnObject* obj = ObjectWrap::Unwrap<AnObject>(args.Holder());
args.GetReturnValue().Set(Number::New(isolate, obj->age));
}
void AnObject::getName(const FunctionCallbackInfo<Value>& args) {
Isolate* isolate = args.GetIsolate();
AnObject* obj = ObjectWrap::Unwrap<AnObject>(args.Holder());
v8::Local<v8::String> output = v8::String::NewFromUtf8(isolate, name.cstr());
args.GetReturnValue().Set(Number::New(isolate, output));
}
} // namespace demo
回答1:
The face-palm worthy solution I found is:
change:
#include <string.h>
to:
#include <string>
in both AnObject.h and AnObject.cc
来源:https://stackoverflow.com/questions/40539693/how-do-i-use-stdstring-in-a-c-addon-for-node-js