问题
I have used AdMob previously for displaying banner ads and that is working in this project.
Now I wont to display AdMob ad after the game is over.
This is game written in SpriteKit.
In my GameScene after the game is lost I do:
GameOverScene* gameOverScene = [[GameOverScene alloc] initWithSize:self.frame.size playerScore:_topPoints playerTime:elapsedTime];
SKTransition *transition = [SKTransition fadeWithDuration:2.5];
[self.view presentScene:gameOverScene transition:transition];
This is working fine.
In GameOverScene.m I have:
@interface GameOverScene ()
@property(nonatomic, strong) GADInterstitial *interstitial; // for Ads
@end
@implementation GameOverScene
-(id)initWithSize:(CGSize)size playerScore:(NSUInteger)score playerTime:(CFTimeInterval)elapsedTime;
{
self = [super initWithSize:size];
if (self)
{
// code for hight score just text label, not important
// for adds
[self performSelector:@selector(showBanner) withObject:nil afterDelay:1.5];
}
return self;
}
- (void) showBanner
{
self.interstitial = [[GADInterstitial alloc] init];
self.interstitial.adUnitID = @"ca-app-pub-3940256099942544/4411468910";
GADRequest *request = [GADRequest request];
// Requests test ads on simulators.
request.testDevices = @[ GAD_SIMULATOR_ID ];
[self.interstitial loadRequest:request];
[self performSelector:@selector(showBanner1) withObject:nil afterDelay:1.5];
}
- (void) showBanner1
{
if ([self.interstitial isReady])
{
NSLog(@"EEEEEEEEEEEEEEEEE");
[self.interstitial presentFromRootViewController:(UIViewController *)self];
}
else
{
NSLog(@"NO NO NO NO AD");
[self.interstitial presentFromRootViewController:self];
}
}
This code is being executed, but I have following problem:
[self.interstitial presentFromRootViewController:(UIViewController *)self];
Does runtime error:
-[GameOverScene presentViewController:animated:completion:]: unrecognized selector sent to instance 0x7fee8b8ceb80
As far as I understand I think that there is some problem because self.interstitial presentFromRootViewController:
is expecting RootViewController but my GameOverScene is SKScene.
QUESTION
How to display AdMob interstitial in SKScene ?
回答1:
Your GameOverScene is not UIViewController. Do like this.
@interface AppDelegate
{
ViewController *viewController;
}
@property (strong, nonatomic) ViewController *viewController;
In ViewController.m assign.
@implementation ViewController
- (void)viewWillLayoutSubviews
{
AppDelegate *app = ((AppDelegate *)[[UIApplication sharedApplication] delegate])
app.viewController = self;
}
//In any place
-(void)SetupAdmob //call only first time
{
mInterstitial_ = [[GADInterstitial alloc] init];
mInterstitial_.adUnitID = ADMOB_FULL_SCREEM;
[mInterstitial_ loadRequest:[GADRequest request]];
[self performSelector:@selector(showAdmobInterstitial) withObject:nil afterDelay:1.5];
}
-(void)showAdmobInterstitial //call this to show fullScreen ads
{
AppDelegate *app = ((AppDelegate *)[[UIApplication sharedApplication] delegate])
[mInterstitial_ presentFromRootViewController: app.viewController];
mInterstitial_ = nil;
mInterstitial_ = [[GADInterstitial alloc] init]; //Cache new ads for next time
mInterstitial_.adUnitID = ADMOB_FULL_SCREEM;
[mInterstitial_ loadRequest:[GADRequest request]];
}
回答2:
Don't forget to set
@import GoogleMobileAds;
@interface GameViewController : UIViewController <GADBannerViewDelegate, GADInterstitialDelegate>
And also set
self.interstitial.delegate = self;
回答3:
Solution easier and simpler in Swift:
let currentViewController:UIViewController=UIApplication.sharedApplication().keyWindow!.rootViewController!
interstitial.presentFromRootViewController(currentViewController)
来源:https://stackoverflow.com/questions/26560947/admob-interstitial-in-spritekit