Matter.js: placing text or images on the canvas

怎甘沉沦 提交于 2020-08-27 22:15:49

问题


I'm wanting to place font or static images onto the canvas but not sure what the best approach is using Matter.js. Right now, for images, i'm just creating a body with a size of '0' and putting the image url in the render.sprite.texture property. Seems to do the trick but is there a different/better way of putting static images on the canvas?

Also, I am putting text onto the canvas using the 'afterRender' event near the top of my scripts, before anything else is created/drawn:

_sceneEvents.push(
    Events.on(_engine, 'afterRender', function(event) {
        var context = _engine.render.context;
        context.font = "45px 'Cabin Sketch'";
        context.fillText("THROW OBJECT HERE", 150, 80);
    });
);

Only problem is the text keeps getting drawn on top so my draggable objects keep going behind the text. I just want the text to stay in the background, like a static image, but I figured drawing the font onto the canvas might be better than having to make the user download another image. Any help?


回答1:


The renderer included with Matter.js is really only intended for demonstration, so the best thing to do is make a copy of the example Render.js and then implement all of your rendering there (where Render.world is the entry method called on each tick).

Change the object name to something else like CustomRenderer, then pass your render class through in the Engine.create options:

var engine = Engine.create({
    render: {
        element: element,
        controller: CustomRenderer
    }
});



回答2:


A little late, but the documentation for this shows you had the correct method in adding the sprite to the renderer:

    let head = Bodies.circle(450, 50, 17, {
                render: {
                    sprite: {
                        texture: './img/head.png'
                    }
                }}
            );

https://github.com/liabru/matter-js/blob/master/examples/sprites.js

(No idea about the text part of the question, yet)




回答3:


this is how you could return text string in a function as base image

createImage($string) {

    let drawing = document.createElement("canvas");

    drawing.width = '150'
    drawing.height = '150'

    let ctx = drawing.getContext("2d");

    ctx.fillStyle = "blue";
    //ctx.fillRect(0, 0, 150, 150);
    ctx.beginPath();
    ctx.arc(75, 75, 20, 0, Math.PI * 2, true);
    ctx.closePath();
    ctx.fill();
    ctx.fillStyle = "#fff";
    ctx.font = "20pt sans-serif";
    ctx.textAlign = "center";
    ctx.fillText($string, 75, 85);
    // ctx.strokeText("Canvas Rocks!", 5, 130);

    return drawing.toDataURL("image/png");
},

// and then e.g. in your sprites

// ...

render: {
  sprite: {
      texture: createImage("Your Text String")
      xScale: 1,
      yScale: 1
  }
}


来源:https://stackoverflow.com/questions/26043360/matter-js-placing-text-or-images-on-the-canvas

易学教程内所有资源均来自网络或用户发布的内容,如有违反法律规定的内容欢迎反馈
该文章没有解决你所遇到的问题?点击提问,说说你的问题,让更多的人一起探讨吧!