问题
Is there a difference between:
import turtle
turtle.tracer(0)
turtle.speed(0)
while True:
turtle.goto(turtle.xcor()+1)
turtle.update()
And:
import turtle
turtle.tracer(0)
while True:
turtle.goto(turtle.xcor()+1)
turtle.update()
I've heard that setting turtle.speed(0)
make things faster, but if so, I don't see any difference.
回答1:
According to: https://www.eg.bucknell.edu/~hyde/Python3/TurtleDirections.html
The tracer()
method:
Can be used to accelerate the drawing of complex graphics.
Turning the turtle off makes the turtle disappear and makes drawing MUCH faster.
And the official documentation https://docs.python.org/2/library/turtle.html#turtle.speed says:
- “fastest”: 0 # For setting the turtle speed
CONCLUSION: I think it is fair to say that:
If you are doing very complex graphics, and you want speed, use both and in complex graphics you should see some sort of difference as they both speed up the turtle
If you are doing simple graphics, the speed from using both will not as noticeable than if you did a complex one, so it would not be necessary to use both but only use, for example: turtle.speed(0)
As according to the official documentation: https://docs.python.org/2/library/turtle.html#turtle.tracer tracer() has been deprecated in newer versions of the turtle module.
So I would suggest changing the speed first, and then if you need faster performance change the tracer. Or you can just disable the tracer because you do not want the turtle animation to show, really it is up to you, but I hope I could have guided you.
回答2:
My experience writing my own code, and rewriting other people's, is that with tracing turned off, tracer(0)
, the Turtle.speed()
method makes no difference. The turtle.py source code appears to echo this:
if self._speed and screen._tracing == 1:
Only if we're tracing, tracer(1)
, do we even consider the turtle's speed.
Furthermore, my experience has been that turning off tracing has more effect than turtle.speed('fastest')
as the speed()
method only affects individual turtles whereas tracer(0)
affects all the turtles and potentially other actions.
My own rules of thumb with respect to tracer()
:
Use
update()
to show the user the current graphic state, avoid turningtracer()
on and off for this purpose.Don't assume your
update()
calls are the only ones. Some turtle operations callupdate()
so don't be surprised.Don't turn tracing off until your code is basically working -- i.e. don't debug in the dark.
If you're not using events (e.g. mouse, keyboard, timer), then turn tracing back on just before the final
mainloop()
call or equivalent. Otherwise late actions like hiding the turtle won't appear to happen.Don't use any argument other than 0 and 1 (or
False
andTrue
.) Setting a numeric value to force updates every Nth action is tricky to work out and usually wrong.If you turn off tracing, you can toss your
speed()
calls.
来源:https://stackoverflow.com/questions/62542427/is-setting-turtle-speed0-necessary-when-we-have-turtle-tracer0