HTTP realtime audio streaming server

ぐ巨炮叔叔 提交于 2020-07-19 18:50:13

问题


As a proof-of-concept I need to create a HTTP server which on GET request should start continuous stream of non-encoded/non-compressed audio data - WAV, PCM16. Let's assume the audio data are chunks of 4096 randomly generated mono audio samples @44.1kHz sampling rate.

What should I put in the HTTP response header in order to browser on the other end start a player in its UI for the user to listen in realtime?

I was reading about "Transfer-Encoding: chunked", "multipart", mimetype="audio/xwav", but still not sute what and how to use...

Great would be if someone can give me an exact example on Python/Flask because I'm not so confident with the web development.

PS1: Replacing HTTP server with an embedded device with limited HW power will be the next stage after the PoC.

PS2: This is the code which actually works and sends an WAV chunk as a single HTTP response:

from flask import Flask, Response,render_template
import pyaudio
import audio_processing as audioRec

app = Flask(__name__)

def genHeader(sampleRate, bitsPerSample, channels, samples):
    datasize = samples * channels * bitsPerSample // 8
    o = bytes("RIFF",'ascii')                                               # (4byte) Marks file as RIFF
    o += (datasize + 36).to_bytes(4,'little')                               # (4byte) File size in bytes excluding this and RIFF marker
    o += bytes("WAVE",'ascii')                                              # (4byte) File type
    o += bytes("fmt ",'ascii')                                              # (4byte) Format Chunk Marker
    o += (16).to_bytes(4,'little')                                          # (4byte) Length of above format data
    o += (1).to_bytes(2,'little')                                           # (2byte) Format type (1 - PCM)
    o += (channels).to_bytes(2,'little')                                    # (2byte)
    o += (sampleRate).to_bytes(4,'little')                                  # (4byte)
    o += (sampleRate * channels * bitsPerSample // 8).to_bytes(4,'little')  # (4byte)
    o += (channels * bitsPerSample // 8).to_bytes(2,'little')               # (2byte)
    o += (bitsPerSample).to_bytes(2,'little')                               # (2byte)
    o += bytes("data",'ascii')                                              # (4byte) Data Chunk Marker
    o += (datasize).to_bytes(4,'little')                                    # (4byte) Data size in bytes
    return o

FORMAT = pyaudio.paInt16
CHUNK = 102400 #1024
RATE = 44100
bitsPerSample = 16 #16
CHANNELS = 1
wav_header = genHeader(RATE, bitsPerSample, CHANNELS, CHUNK)

audio = pyaudio.PyAudio()

# start Recording
stream = audio.open(format=FORMAT, channels=CHANNELS,
    rate=RATE, input=True, input_device_index=10,
    frames_per_buffer=CHUNK)
# print "recording..."

@app.route('/')
def index():
    """Video streaming home page."""
    return render_template('index2.html')

@app.route('/audio_unlim')
def audio_unlim():
    # start Recording
    def sound():

        #while True:
        #    data = wav_header + stream.read(CHUNK)
        #    yield(data)
        data = wav_header + stream.read(CHUNK)
        yield(data)

    return Response(sound(),
                    mimetype="audio/x-wav")


if __name__ == "__main__":
    app.run(host='0.0.0.0', debug=True, threaded=True,port=5000)

and the index2.html

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <meta http-equiv="X-UA-Compatible" content="ie=edge">
    <title>Document</title>
</head>
<body>
    <audio controls>
        <source src="{{ url_for('audio_unlim') }}" type="audio/x-wav;codec=pcm">
        Your browser does not support the audio element.
    </audio
</body>
</html>

What to change in order to achieve continuous stream of chunks?


回答1:


Chunked transfer encoding is recommended, since the resource has an indefinite length. Without it, you would need to specify a Content-Length header. Older clients used to not be able to handled chunked transfer encoding well, so the old hack was to either leave out the Content-Length header entirely (HTTP/1.0 behavior), or to specify a very large (effectively infinite) length.

As for Content-Type, you can use audio/vnd.wav;codec=1 for regular PCM.

Be sure to set preload="none" on your <audio> element so that the browser doesn't try to buffer things ahead of time.




回答2:


Actually I've made a kind of workaround with the following code (without any index.html) and it works fine without any interruptions:

from flask import Flask, Response,render_template
import pyaudio
import audio_processing as audioRec

app = Flask(__name__)

def genHeader(sampleRate, bitsPerSample, channels, samples):
    datasize = 10240000 # Some veeery big number here instead of: #samples * channels * bitsPerSample // 8
    o = bytes("RIFF",'ascii')                                               # (4byte) Marks file as RIFF
    o += (datasize + 36).to_bytes(4,'little')                               # (4byte) File size in bytes excluding this and RIFF marker
    o += bytes("WAVE",'ascii')                                              # (4byte) File type
    o += bytes("fmt ",'ascii')                                              # (4byte) Format Chunk Marker
    o += (16).to_bytes(4,'little')                                          # (4byte) Length of above format data
    o += (1).to_bytes(2,'little')                                           # (2byte) Format type (1 - PCM)
    o += (channels).to_bytes(2,'little')                                    # (2byte)
    o += (sampleRate).to_bytes(4,'little')                                  # (4byte)
    o += (sampleRate * channels * bitsPerSample // 8).to_bytes(4,'little')  # (4byte)
    o += (channels * bitsPerSample // 8).to_bytes(2,'little')               # (2byte)
    o += (bitsPerSample).to_bytes(2,'little')                               # (2byte)
    o += bytes("data",'ascii')                                              # (4byte) Data Chunk Marker
    o += (datasize).to_bytes(4,'little')                                    # (4byte) Data size in bytes
    return o

FORMAT = pyaudio.paInt16
CHUNK = 1024 #1024
RATE = 44100
bitsPerSample = 16 #16
CHANNELS = 1
wav_header = genHeader(RATE, bitsPerSample, CHANNELS, CHUNK)

audio = pyaudio.PyAudio()

# start Recording
stream = audio.open(format=FORMAT, channels=CHANNELS,
    rate=RATE, input=True, input_device_index=10,
    frames_per_buffer=CHUNK)
# print "recording..."

@app.route('/audio_unlim')
def audio_unlim():
    # start Recording
    def sound():
        data = wav_header
        data += stream.read(CHUNK)
        yield(data)
        while True:
            data = stream.read(CHUNK)
            yield(data)

    return Response(sound(), mimetype="audio/x-wav")


if __name__ == "__main__":
    app.run(host='0.0.0.0', debug=True, threaded=True,port=5000)

I've just started with sending a WAV header, but the size written there is veeery big number telling the player to wait veeery big buffer of data. Until the "end" player plays the coming chunks of data without any problem (no WAV headers anymore just chunks of audio data!). This is without any "Transfer-encoding: chunked" or anything else! Just set the mimetype to "audio/x-wav". And the HTTP response is extremely simple as follows:




回答3:


Server-side Streaming Technologies

In order to stream live audio, you will need to run specific streaming software on your server.


  • SHOUTcast

    SHOUTcast is a cross-platform proprietary technology for streaming media. Developed by Nullsoft, it allows digital audio content in MP3 or AAC format to be broadcast. For web use, SHOUTcast streams are transmitted over HTTP.

    Note: SHOUTcast URLs may require a semi-colon to be appended to them.


  • Icecast

    The Icecast server is an open source technology for streaming media. Maintained by the Xiph.org Foundation, it streams Ogg Vorbis/Theora as well as MP3 and AAC format via the SHOUTcast protocol.

    Note: SHOUTcast and Icecast are among the most established and popular technologies, but there are many more streaming media systems available.


Edit

I'm a Django guy and I've been testing things, and, seems, it works fine, only needs some proper file management and stuff. I've been working with mp3, but you can work with anything browsers have support for.

from django.http import StreamingHttpResponse

def stream(request):
    return StreamingHttpResponse(streamer(200000) ,content_type='audio/mp3')

def streamer(pointer):
    with open('media/Indila - Parle A Ta Tete.mp3', 'rb') as file:
        file.seek(pointer)
        for chunk in iter(lambda: file.read(4096), b''):
            yield chunk
#the connection is open until this iterator hasn't finished


来源:https://stackoverflow.com/questions/59065564/http-realtime-audio-streaming-server

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