问题
I have been working on a java program that basically acts like Minechat(text-based app to just view chat.) I have never really worked with networking too much, so the issue is figuring out how to send packets correctly. I am currently at the position of creating the handshake with the server. After hours of research, I have come up with the following code, but it always runs into the "Failed! (Exception)" message. To me, everything looks correct, but for all I know it could be 100% wrong. If someone could point out what I'm doing wrong here, I'd really appreciate it.
For reference, feel free to use this and this.
public static void main(String[] args) throws IOException {
host = new InetSocketAddress("162.244.165.111", 48040);
socket = new Socket();
System.out.println("Connecting...");
socket.connect(host, 3000);
System.out.println("Done!");
System.out.println("Making streams...");
output = new DataOutputStream(socket.getOutputStream());
input = new DataInputStream(socket.getInputStream());
System.out.println("Done!");
System.out.println("Attempting handshake... "+host.getAddress().toString().substring(1));
byte[] msg = ("47;"+host.getAddress().toString().substring(1)+";"+host.getPort()+";2;").getBytes(Charset.forName("UTF-16"));
output.writeInt(msg.length+Integer.valueOf(0x00));
output.writeByte(0x00);
output.write(msg);
output.flush();
try {
if (input.readByte() != 0x02)
System.out.println("Failed!");
else
System.out.println("Done!");
} catch (EOFException e) {
System.out.println("Failed! (Exception)");
}
}
EDIT: More research suggests I use a Byte array, but this confuses me on how to represent a string and using strings is required?
回答1:
Looking at this page http://wiki.vg/Protocol it looks like your not writing enough data nor in the right order. You also need to be using varint which is a special type of data representation of an integer.
Relevant links to this issue:
- Handshake Protocol
- Packet format
- Server Ping Explanation and Example (which involves handshake)
The status ping works as follows:
C->S : Handshake State=1
C->S : Request
S->C : Response
C->S : Ping
S->C : Pong
C is client and S is server
Using the wiki and the provided code samples I modified your code to follow the entire status request.
public static void main(String [] args) throws IOException {
String address = "162.244.165.111";
int port = 48040;
InetSocketAddress host = new InetSocketAddress(address, port);
Socket socket = new Socket();
System.out.println("Connecting...");
socket.connect(host, 3000);
System.out.println("Done!");
System.out.println("Making streams...");
DataOutputStream output = new DataOutputStream(socket.getOutputStream());
DataInputStream input = new DataInputStream(socket.getInputStream());
System.out.println("Done!");
System.out.println("Attempting handshake... "+host.getAddress().toString());
byte [] handshakeMessage = createHandshakeMessage(address, port);
// C->S : Handshake State=1
// send packet length and packet
writeVarInt(output, handshakeMessage.length);
output.write(handshakeMessage);
// C->S : Request
output.writeByte(0x01); //size is only 1
output.writeByte(0x00); //packet id for ping
// S->C : Response
int size = readVarInt(input);
int packetId = readVarInt(input);
if (packetId == -1) {
throw new IOException("Premature end of stream.");
}
if (packetId != 0x00) { //we want a status response
throw new IOException("Invalid packetID");
}
int length = readVarInt(input); //length of json string
if (length == -1) {
throw new IOException("Premature end of stream.");
}
if (length == 0) {
throw new IOException("Invalid string length.");
}
byte[] in = new byte[length];
input.readFully(in); //read json string
String json = new String(in);
// C->S : Ping
long now = System.currentTimeMillis();
output.writeByte(0x09); //size of packet
output.writeByte(0x01); //0x01 for ping
output.writeLong(now); //time!?
// S->C : Pong
readVarInt(input);
packetId = readVarInt(input);
if (packetId == -1) {
throw new IOException("Premature end of stream.");
}
if (packetId != 0x01) {
throw new IOException("Invalid packetID");
}
long pingtime = input.readLong(); //read response
// print out server info
System.out.println(json);
System.out.println("Done!");
}
public static byte [] createHandshakeMessage(String host, int port) throws IOException {
ByteArrayOutputStream buffer = new ByteArrayOutputStream();
DataOutputStream handshake = new DataOutputStream(buffer);
handshake.writeByte(0x00); //packet id for handshake
writeVarInt(handshake, 4); //protocol version
writeString(handshake, host, StandardCharsets.UTF_8);
handshake.writeShort(port); //port
writeVarInt(handshake, 1); //state (1 for handshake)
return buffer.toByteArray();
}
public static void writeString(DataOutputStream out, String string, Charset charset) throws IOException {
byte [] bytes = string.getBytes(charset);
writeVarInt(out, bytes.length);
out.write(bytes);
}
public static void writeVarInt(DataOutputStream out, int paramInt) throws IOException {
while (true) {
if ((paramInt & 0xFFFFFF80) == 0) {
out.writeByte(paramInt);
return;
}
out.writeByte(paramInt & 0x7F | 0x80);
paramInt >>>= 7;
}
}
public static int readVarInt(DataInputStream in) throws IOException {
int i = 0;
int j = 0;
while (true) {
int k = in.readByte();
i |= (k & 0x7F) << j++ * 7;
if (j > 5) throw new RuntimeException("VarInt too big");
if ((k & 0x80) != 128) break;
}
return i;
}
来源:https://stackoverflow.com/questions/30768091/java-sending-handshake-packets-to-minecraft-server