1.消息的优先级
假如现在有个需求,我们需要让一些优先级最高的通知推送到客户端,我们可以使用redis的sortedset,也可以使用我们今天要说的rabbit的消息优先级属性
Producer代码
using RabbitMQ.Client;
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace RabbitMQConsole
{
class Program
{
static void Main(string[] args)
{
ConnectionFactory factory = new ConnectionFactory();
factory.HostName = "39.**.**.**";
factory.Port = 5672;
factory.VirtualHost = "/";
factory.UserName = "root";
factory.Password = "root";
var exchange = "change4";
var route = "route2";
var queue9 = "queue9";
using (var connection = factory.CreateConnection())
{
using (var channel = connection.CreateModel())
{
channel.ExchangeDeclare(exchange, type: "fanout", durable: true, autoDelete: false);
//x-max-priority属性必须设置,否则消息优先级不生效
channel.QueueDeclare(queue9, durable: true, exclusive: false, autoDelete: false,arguments: new Dictionary<string, object> { { "x-max-priority", 50 } });
channel.QueueBind(queue9, exchange, queue9);
while(true)
{
var messagestr = Console.ReadLine();
var messagepri = Console.ReadLine();
var props = channel.CreateBasicProperties();
props.Persistent = true;
props.Priority = (byte)int.Parse(messagepri);//设置消息优先级
channel.BasicPublish(exchange, route, true, props, Encoding.UTF8.GetBytes(messagestr));
}
}
}
}
}
}
consumer代码
using RabbitMQ.Client;
using RabbitMQ.Client.Events;
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading;
namespace RabbitMQClient
{
class Program
{
private static readonly ConnectionFactory rabbitMqFactory = new ConnectionFactory()
{
HostName = "39.**.**.**",
Port = 5672,
UserName = "root",
Password = "root",
VirtualHost = "/"
};
static void Main(string[] args)
{
var exchange = "change4";
var route = "route2";
var queue9 = "queue9";
using (IConnection conn = rabbitMqFactory.CreateConnection())
using (IModel channel = conn.CreateModel())
{
channel.ExchangeDeclare(exchange, "fanout", durable: true, autoDelete: false);
channel.QueueDeclare(queue9, durable: true, exclusive: false, autoDelete: false, arguments: new Dictionary<string, object> { { "x-max-priority", 50 } });
channel.QueueBind(queue9, exchange, route);
channel.BasicQos(prefetchSize: 0, prefetchCount: 50, global: false);
EventingBasicConsumer consumer = new EventingBasicConsumer(channel);
consumer.Received += (model, ea) =>
{
Byte[] body = ea.Body;
String message = Encoding.UTF8.GetString(body);
Console.WriteLine( message);
channel.BasicAck(deliveryTag: ea.DeliveryTag, multiple: false);
};
channel.BasicConsume(queue: queue9, autoAck: false, consumer: consumer);
Console.ReadLine();
}
}
}
}
运行producer
在运行consumer
可以看出消息是按优先级消费的
2.死信队列
死信队列可以用来做容错机制,当我们的消息处理异常时我们可以把消息放入到死信队列中,以便后期处理,死信的产生有三种
1.消息被拒(basic.reject or basic.nack)并且没有重新入队(requeue=false);
2.当前队列中的消息数量已经超过最大长度。
3.消息在队列中过期,即当前消息在队列中的存活时间已经超过了预先设置的TTL(Time To Live)时间;
看代码
using RabbitMQ.Client;
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace RabbitMQConsole
{
class Program
{
static void Main(string[] args)
{
ConnectionFactory factory = new ConnectionFactory();
factory.HostName = "39.**.**.**";
factory.Port = 5672;
factory.VirtualHost = "/";
factory.UserName = "root";
factory.Password = "root";
var exchangeA = "changeA";
var routeA = "routeA";
var queueA = "queueA";
var exchangeD = "changeD";
var routeD = "routeD";
var queueD = "queueD";
using (var connection = factory.CreateConnection())
{
using (var channel = connection.CreateModel())
{
channel.ExchangeDeclare(exchangeD, type: "fanout", durable: true, autoDelete: false);
channel.QueueDeclare(queueD, durable: true, exclusive: false, autoDelete: false);
channel.QueueBind(queueD, exchangeD, routeD);
channel.ExchangeDeclare(exchangeA, type: "fanout", durable: true, autoDelete: false);
channel.QueueDeclare(queueA, durable: true, exclusive: false, autoDelete: false, arguments: new Dictionary<string, object> {
{ "x-dead-letter-exchange",exchangeD}, //设置当前队列的DLX
{ "x-dead-letter-routing-key",routeD}, //设置DLX的路由key,DLX会根据该值去找到死信消息存放的队列
{ "x-message-ttl",10000} //设置消息的存活时间,即过期时间
});
channel.QueueBind(queueA, exchangeA, routeA);
var properties = channel.CreateBasicProperties();
properties.Persistent = true;
//发布消息
channel.BasicPublish(exchange: exchangeA,
routingKey: routeA,
basicProperties: properties,
body: Encoding.UTF8.GetBytes("message"));
}
}
}
}
}
这样10秒后消息过期,我们可以看到queueD中有了消息
原文出处:https://www.cnblogs.com/chenyishi/p/10242162.html
来源:oschina
链接:https://my.oschina.net/u/4261744/blog/3271377