I've looked at things like Cufon and typeface.js but they seem to be SIFR alternatives and don't allow you to set freeform coordinates and draw custom type onto a <canvas>
Anyone got any ideas?
I've thrown together a simple demo on jsfiddle here showing how to do this with @font-face: http://jsfiddle.net/zMKge/
Opera also has a simple tutorial on using <canvas>
, including the text API.
CSS:
@font-face {
font-family: 'KulminoituvaRegular';
src: url('http://www.miketaylr.com/f/kulminoituva.ttf');
}
Javascript:
var ctx = document.getElementById('c').getContext('2d');
var kitty = new Image();
kitty.src = 'http://i954.photobucket.com/albums/ae30/rte148/891blog_keyboard_cat.gif';
kitty.onload = function(){
ctx.drawImage(this, 0,0,this.width, this.height);
ctx.font = '68px KulminoituvaRegular';
ctx.fillStyle = 'orangered';
ctx.textBaseline = 'top';
ctx.fillText ('Keyboard Cat', 0, 270);
};
I have just answered this question here: Preload font HTML5, JS, Kinetic.js?
The essential part:
@font-face {
font-family: 'myfont';
src: url('myfont.eot');
src: url('myfont.eot?#iefix') format('embedded-opentype'),
url('myfont.woff') format('woff'),
url('myfont.ttf') format('truetype'),
url('myfont.svg#myfont') format('svg');
font-weight: normal;
font-style: normal;
}
It should not matter if you are using KineticJS or not, the only difference without KineticJS is that you would possibly create the Canvas element directly with HTML instead of using a div layer as container. After all KineticJS just creates a normal Canvas element in that container.
来源:https://stackoverflow.com/questions/2608022/how-can-i-use-custom-fonts-in-an-html5-canvas-element