问题
Are there any known size/space limitation of QPixmap
and/or QImage
objects documented? I did not find any useful information regarding this. I'm currently using Qt 4.7.3 on OSX and Windows. Particulary I'm interested in:
- Width/Height limits?
- Limits depending on color format?
- Difference between 32/64 bit machines?
- Difference regarding OS?
I would naively suspect that memory is the only limitation, so one could calculate max size by
width x height x byte_per_pixel
I assume that there is a more elaborate rule of thumb; also 32 bit machines may have addressing problems when you run into GB dimensions.
In the end I want to store multiple RGBA images of about 16000x16000 pixel in size and render them using transparency onto each other within a QGraphicsScene
. The workstation available can have a lot of RAM, let's say 16GB.
tl;dr: What size limits of QImage/QPixmap are you aware of, or where can I find such information?
Edit: I'm aware of the tiling approach and I'm fine with that. Still it would be great to know the things described above.
Thanks!
回答1:
Both are limited to 32767x32767 pixels. That is, you can think of them as using a signed 16-bit value for both the X and Y resolution.
No axis can ever exceed 32767 pixels, even if the other axis is only 1 pixel. Operating system "bitness" does not affect the limitation. The underlying system may run into other limits, such as memory as you mentioned, before such a huge image can be created.
You can see an example of this limitation in the following source code: http://git.zx2c4.com/qt/plain/src/gui/image/qpixmap_x11.cpp
if (uint(w) >= 32768 || uint(h) >= 32768) {
w = h = 0;
is_null = true;
return;
}
回答2:
Building on the answer by @charles-burns, here is relevant source code for QImage:
QImageData *d = 0;
if (format == QImage::Format_Invalid)
return d;
const int depth = qt_depthForFormat(format);
const int calc_bytes_per_line = ((width * depth + 31)/32) * 4;
const int min_bytes_per_line = (width * depth + 7)/8;
if (bpl <= 0)
bpl = calc_bytes_per_line;
if (width <= 0 || height <= 0 || !data
|| INT_MAX/sizeof(uchar *) < uint(height)
|| INT_MAX/uint(depth) < uint(width)
|| bpl <= 0
|| height <= 0
|| bpl < min_bytes_per_line
|| INT_MAX/uint(bpl) < uint(height))
return d; // invalid parameter(s)
So here, bpl
is the number of bytes per line, which is effectively width * depth_in_bytes
. Using algebra on that final invalid test:
INT_MAX/uint(bpl) < uint(height)
INT_MAX < uint(height) * uint(bpl)
INT_MAX < height * width * depth_in_bytes
So, your image size in total must be less than 2147483647 (for 32-bit ints).
回答3:
I actually had occasion to look into this at one time. Do a search in the source code of qimage.cpp
for "sanity check for potential overflows" and you can see the checks that Qt is doing. Basically,
- The number of bytes required (width * height * depth_for_format) must be less than
INT_MAX
. - It must be able to
malloc
those bytes at the point you are creating theQImage
instance.
回答4:
Are you building a 64 bit app? If not, you are going to run into memory issues very quickly. On Windows, even if the machine has 16GB ram, a 32 bit process will be limited to 2GB (Unless it is LARGEADDRESSAWARE then 3GB). A 16000x16000 image will be just under 1 GB, so you'll only be able to allocate enough memory for 1, maybe 2 if you are very lucky.
With a 64 bit app you should be able to allocate enough memory for several images.
来源:https://stackoverflow.com/questions/7080052/qimage-qpixmap-size-limitations