建造者模式:将一个复杂对象的构建与他的表示分离,使得同样的构建过程可以创建不同的表示。
Builder Director
Builder是什么?是为Product创建一个对象的各个部件指定的抽象接口,
ContreteBuilder:是具体建造者,实现Builder接口,构造和装配各个部件。Product就是具体的对象。
Director是指挥者,构建一个使用builder接口的对象。用于构建一些复杂的对象,这些对象内部构建间的构造顺序通常是稳定的,但对象的构造通常面临着复杂的变化。
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace DesignPatterns.BuilderPattern.Structural
{
public class Product
{
private List<string> _parts = new List<string>();
public void Add(string part)
{
_parts.Add(part);
}
public void Show()
{
Console.WriteLine("Product Parts");
foreach (string part in _parts)
{
Console.WriteLine(part);
}
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace DesignPatterns.BuilderPattern.Structural
{
public abstract class Builder
{
public abstract void BuildPartA();
public abstract void BuildPartB();
public abstract Product GetResult();
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace DesignPatterns.BuilderPattern.Structural
{
public class ConcreteBuilder1 : Builder
{
private Product _product = new Product();
public override void BuildPartA()
{
_product.Add("PartA");
}
public override void BuildPartB()
{
_product.Add("PartB");
}
public override Product GetResult()
{
return _product;
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace DesignPatterns.BuilderPattern.Structural
{
public class ConcreteBuilder2 : Builder
{
private Product _product = new Product();
public override void BuildPartA()
{
_product.Add("PartX");
}
public override void BuildPartB()
{
_product.Add("PartY");
}
public override Product GetResult()
{
return _product;
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace DesignPatterns.BuilderPattern.Structural
{
public class Director
{
/// <summary>
/// Builder uses a complex series of steps
/// </summary>
public void Construct(Builder builder)
{
builder.BuildPartA();
builder.BuildPartB();
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using DesignPatterns.BuilderPattern.Structural;
namespace DesignPatterns.BuilderPattern
{
class Program
{
static void Main(string[] args)
{
// Create director and builders
Director director = new Director();
Builder b1 = new ConcreteBuilder1();
Builder b2 = new ConcreteBuilder2();
// Construct two products
director.Construct(b1);
Product p1 = b1.GetResult();
p1.Show();
director.Construct(b2);
Product p2 = b2.GetResult();
p2.Show();
}
}
}
建造者模式(Builder) http://www.cnblogs.com/libingql/p/3633527.html
来源:https://www.cnblogs.com/suzixuan/p/6995562.html