hands not responding as expected on oculus Quest

。_饼干妹妹 提交于 2020-01-24 23:09:18

问题


I'm trying to develop an app to Oculus Quest yet i encounter many issues on the way. the app basically consist of a room and teleportation. the issue i encountered happens both on unity 2018.3.12 and 2019.1.8.

I created an app that did work as expected before on Quest using Oculus integration v1.35. however, when re-exported and installed to a brand new Quest device:

  1. teleportation that worked before refuse to work
  2. pressing a button on 1 controller hids the other one from view.
  3. hands movement is limited
  4. even though target devices is set to Quest, I still (on v1.35) see the controller of oculus go
  5. it only happens when exporting to quest, on rift it works just fine.

from the posts in Oculus Forum

https://forums.oculusvr.com/developer/discussion/comment/702108#Comment_702108

https://forums.oculusvr.com/developer/discussion/79144/hands-not-showing-up-with-localavator-unity#latest

it looks like there is a firmware issue (but then you should be encountering that too no?)

things I tried:

  1. Start a new project from scratch:

    followed the standard tutorial and documentation like those https://www.youtube.com/watch?v=qiJpjnzW-mw&t=1s

    https://developer.oculus.com/documentation/quest/latest/concepts/book-unity-gsg/

    could not see the hands at all, and no teleportation was implemented, it is said that there is a bug in current v1.39 https://forums.oculusvr.com/developer/discussion/79144/hands-not-showing-up-with-localavator-unity

  2. I tried to use both the unity OVR assets and the following plugins https://assetstore.unity.com/packages/tools/input-management/vr-movement-system-for-oculus-47292

    https://assetstore.unity.com/packages/tools/input-management/vr-arc-teleporter-61561 and in all 3 encountered the same issue.

did anyone encounter any issue similar to what's described?

as said, i expect to see the ands and controllers, and the code attached to the trigger press executed. none of this happened.

as some test, (since i do not have another quest) i exported a build and sharing here. please comment if you have tried it and it workd fine on your quest or not https://www.dropbox.com/s/uvcmhyar2qljb19/k14.apk?dl=0


回答1:


From what you wrote it's seems like an update issue with your device. Check references with the new device . For me when i publish i use the 2018.4.1f LTE Since i encountered a lot of issues with android build with the 2019 version. Go to the company and ask what changed with the new versions.




回答2:


thanks to all the helpers.

update 1: if hands don't appear at all, its because Oculus integration 1.39 is buggy revert to 1.38 https://developer.oculus.com/downloads/package/unity-integration-archive/

second:

the problem is that the latest firmware update added GO controller support and defaulted it. so Quest controllers begun appearing as GO the trick was to copy the AndroidManifest to Assets/Plugins and edit it properly to specifically define the correct settings. you can see the recommended changes here https://developer.oculus.com/documentation/quest/latest/concepts/mobile-native-manifest/?fbclid=IwAR3AgasGPJFVGsz7lyzfJNfuTB8R1FOg88Quq8YZz67eQlwEFvgEMDGjSdo



来源:https://stackoverflow.com/questions/57497818/hands-not-responding-as-expected-on-oculus-quest

易学教程内所有资源均来自网络或用户发布的内容,如有违反法律规定的内容欢迎反馈
该文章没有解决你所遇到的问题?点击提问,说说你的问题,让更多的人一起探讨吧!