问题
I'm trying to enable/disable parts of my code based on whether or not the code be being run via USB/Xcode (debug), or in production mode downloaded from the app store (release). I'm aware of checking if it is running in DEBUG
or RELEASE
mode like this:
#ifdef DEBUG
// Stuff for debug mode
#else
// Stuff for release mode
#endif
but the problem is that an obvious loop-hole I see is you can change the Build Configuration for the 'Run' build scheme from 'Debug' to 'Release'. A better way would be if I can simply detect if it is running from Xcode or not. I haven't found a way to check for this.
Is there a way to check if an iOS app is running from Xcode or not?
回答1:
You can check if a debugger is attached (probably, but not definitely, Xcode) using sysctl
. Here's how HockeyApp does it:
#include <Foundation/Foundation.h>
#include <sys/sysctl.h>
/**
* Check if the debugger is attached
*
* Taken from https://github.com/plausiblelabs/plcrashreporter/blob/2dd862ce049e6f43feb355308dfc710f3af54c4d/Source/Crash%20Demo/main.m#L96
*
* @return `YES` if the debugger is attached to the current process, `NO` otherwise
*/
- (BOOL)isDebuggerAttached {
static BOOL debuggerIsAttached = NO;
static dispatch_once_t debuggerPredicate;
dispatch_once(&debuggerPredicate, ^{
struct kinfo_proc info;
size_t info_size = sizeof(info);
int name[4];
name[0] = CTL_KERN;
name[1] = KERN_PROC;
name[2] = KERN_PROC_PID;
name[3] = getpid(); // from unistd.h, included by Foundation
if (sysctl(name, 4, &info, &info_size, NULL, 0) == -1) {
NSLog(@"[HockeySDK] ERROR: Checking for a running debugger via sysctl() failed: %s", strerror(errno));
debuggerIsAttached = false;
}
if (!debuggerIsAttached && (info.kp_proc.p_flag & P_TRACED) != 0)
debuggerIsAttached = true;
});
return debuggerIsAttached;
}
来源:https://stackoverflow.com/questions/27252898/ios-detect-if-app-is-running-from-xcode