问题
Is there any ability to sign the document on windows 8.1 mobile device? Something like a canvas where user will be able to draw your signature by hand or stylus. Is there any XAML control for this task or something else ?
回答1:
I struggled with this for the best part of a day. It seems that the built-in inking control that used to be available in Windows Phone 7 and 8.0 was pulled out for 8.1
I used the techniques in the article pointed out by Chris W to make a control that can be added to the page's XAML and handle everything else.
The magic is in the WritableBitmap and the PointerPressed and PointerMoved methods.
using Windows.Foundation;
using Windows.UI;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Input;
using Windows.UI.Xaml.Media;
using Windows.UI.Xaml.Media.Imaging;
namespace ProofOfConcept.App.Controls
{
public class SignatureCaptureControl : Canvas
{
private WriteableBitmap _writeableBitmap;
private Point _currentPoint;
private Point _oldPoint;
public SignatureCaptureControl()
{
_writeableBitmap = new WriteableBitmap(300, 130);
PointerPressed += SignatureCaptureControl_PointerPressed;
PointerMoved += SignatureCaptureControl_PointerMoved;
}
private void SignatureCaptureControl_PointerPressed(object sender, PointerRoutedEventArgs e)
{
_currentPoint = e.GetCurrentPoint(this).Position;
_oldPoint = _currentPoint;
}
void SignatureCaptureControl_PointerMoved(object sender, PointerRoutedEventArgs e)
{
_currentPoint = e.GetCurrentPoint(this).Position;
_writeableBitmap.DrawLine((int)_currentPoint.X, (int)_currentPoint.Y, (int)_oldPoint.X, (int)_oldPoint.Y, PenColor);
this.InvalidateArrange();
_oldPoint = _currentPoint;
}
public void ClearSignature()
{
_writeableBitmap.Clear();
}
}
}
Using the following The control will display a 300x130 white box that will draw lines as the finger or stylus is dragged over it.
<Border Background="White">
<controls:SignatureCaptureControl Height="130" Width="300"/>
</Border>
To get an image out we have to extract the pixel data from the WritableBitmap and then encode it as a Bitmap/Gif/Jpeg/Png/etc.
public Task<byte[]> ReadAsPngImageAsync()
{
return ReadImageFromWritableBitmapAsync(_writeableBitmap, Windows.Graphics.Imaging.BitmapEncoder.PngEncoderId);
}
internal static async Task<byte[]> ReadImageFromWritableBitmapAsync(Windows.UI.Xaml.Media.Imaging.WriteableBitmap writeableBitmap, Guid encoderId)
{
var rawPixels = await ConvertBitmapToByteArrayAsync(writeableBitmap);
var encodedPixels = await EncodePixels(rawPixels, encoderId, (uint)writeableBitmap.PixelWidth, (uint)writeableBitmap.PixelHeight);
return encodedPixels;
}
private static async Task<byte[]> ConvertBitmapToByteArrayAsync(Windows.UI.Xaml.Media.Imaging.WriteableBitmap bitmap)
{
using (var stream = bitmap.PixelBuffer.AsStream())
{
var pixels = new byte[(uint)stream.Length];
await stream.ReadAsync(pixels, 0, pixels.Length);
return pixels;
}
}
private static async Task<byte[]> EncodePixels(byte[] signaturePixels, Guid encoderId, uint pixelWidth, uint pixelHeight)
{
using (var randomAccessStream = new Windows.Storage.Streams.InMemoryRandomAccessStream())
{
var encoder = await Windows.Graphics.Imaging.BitmapEncoder.CreateAsync(encoderId, randomAccessStream);
encoder.SetPixelData(Windows.Graphics.Imaging.BitmapPixelFormat.Bgra8, Windows.Graphics.Imaging.BitmapAlphaMode.Premultiplied,
pixelWidth, pixelHeight,
96, 96, signaturePixels);
await encoder.FlushAsync();
using (var stream = randomAccessStream.GetInputStreamAt(0))
{
var pixels = new byte[(uint)randomAccessStream.Size];
stream.AsStreamForRead().Read(pixels, 0, pixels.Length);
return pixels;
}
}
}
Now we have a byte array representing the image in a standard form we can simply save the data to local storage or submit it to a service.
来源:https://stackoverflow.com/questions/27254745/user-signature-in-universal-windows-8-1-app