问题
I am trying to make my first app using sprite kit and swift. I have created an array and populated it with two shape nodes (shown below.
//name the properties for enemy 1
enemy1 = SKShapeNode (rectOfSize: CGSize(width: rectWidth/10, height: rectHeight/10))
enemy1.position = first
enemy1.fillColor = UIColor.blackColor()
enemy1.physicsBody = SKPhysicsBody(rectangleOfSize: CGSize(width: rectWidth, height: rectHeight))
enemy1.physicsBody?.dynamic = true
enemy1.physicsBody?.affectedByGravity = false
//name the properties for enemy 2
enemy2 = SKShapeNode (rectOfSize: CGSize(width: rectWidth/10, height: rectHeight/10))
enemy2.position = second
enemy2.fillColor = UIColor.blackColor()
enemy2.physicsBody = SKPhysicsBody(rectangleOfSize: CGSize(width: rectWidth, height: rectHeight))
enemy2.physicsBody?.dynamic = true
enemy2.physicsBody?.affectedByGravity = false
//populate the arrays
arrayOfEnemies1.addObject(enemy1)
arrayOfEnemies1.addObject(enemy2)
Say I wanted to add one of these nodes to a scene randomly, every 2 seconds. I know to use arc4random, but I am not sure how to do this. Any help would be greatly appreciated. Thanks!
回答1:
You can create an extension and get a random Array-element like that:
extension Array {
func randomElement() -> T {
let index = Int(arc4random_uniform(UInt32(self.count)))
return self[index]
}
}
Like that:
var randomElement = arrayOfEnemies1.randomElement()
来源:https://stackoverflow.com/questions/30157647/how-to-choose-a-random-skshapenode-from-an-array-using-arc4random