问题
Wait!!!:
I know that you may think this question have been asked and answered several time before. But I can guarantee you that this question is unique.
Question:
In an iOS App, just imagine two buttons are there, like shown in the image bellow, and they have two actions which behaves like a toggling logic.
And it's logic may be as follows:
- (IBAction)testBtnClicked:(id)sender {
if ([self.testBtn isEnabled]) {
[self.testBtn setEnabled:NO];
[self.setInteractionBtn setUserInteractionEnabled:YES];
} else {
[self.testBtn setEnabled:YES];
[self.setInteractionBtn setUserInteractionEnabled:NO];
}
}
- (IBAction)setInteractionBtnClicked:(id)sender {
if ([self.setInteractionBtn isEnabled]) {
[self.setInteractionBtn setUserInteractionEnabled:NO];
[self.testBtn setEnabled:YES];
} else {
[self.setInteractionBtn setUserInteractionEnabled:YES];
[self.testBtn setEnabled:NO];
}
}
So I don't see a big difference between setEnabled
method and setUserInteractionEnabled
method. They same behave like a single method which blocks the user not letting use it. However if it is same alike, How could we be able to detect isEnabled
true
or false
even when setUserInteractionEnabled
is set to be False
?
Following are the reasons which make this question not a possible duplicate of another Q&A Thread in SO:
- Even though some high ranked code may have marked my question as a possible duplicate, that Q&A didn't give me the correct understanding.
- As @danh said,
At least one reason is that during animation, user interaction is disabled on UIViews. It would be wrong for controls to draw themselves as greyed out while they are animated. So at least during animation, the two properties have distinct meanings. Gave me the real answer or the reason to see that these two methods are for two reasons. Because anyone could say that
setUserInteractionEnabled
doesn't do changes on UI state, but at least only on @danh's answer had first stated that it might be implicitly used during UI Animations.
回答1:
They are nearly the same. userInteractionEnabled
is a property of UIView
that toggles whether the view receives any user touches. enabled
is a property of UIControl
(which is a subclass of UIView
and a superclass of UIButton
) and has the same effect. One difference is that UIKit controls may draw themselves differently depending on their enabled
state, which isn't the case for the abstract UIView
.
Okay, then why?
Since UIControl
subclasses inherit both, why are there two almost-the-same properties? Why don't controls just drop the idea of "enabled" and draw themselves differently based on their userInteractionEnabled
state?
At least one reason is that during animation, user interaction is disabled on UIView
s. It would be wrong for controls to draw themselves as greyed out while they are animated. So at least during animation, the two properties have distinct meanings.
回答2:
Characteristics of enabled:
- It's a property of
UIControl
- Superclass for
UIButton
. - It has effects on the visual state of the object and is generally the preferred method of disabling a control
Characteristics of userInteractionEnabled:
- A property of
UIView
- Code that interacts with your controls is more likely to check if
buttons are
enabled
than if theiruserInteractionEnabled
property is set. It's more conventional.
回答3:
@property(nonatomic, getter=isUserInteractionEnabled) BOOL userInteractionEnabled
A Boolean value that determines whether user events are ignored and removed from the event queue. When set to NO, user events—such as touch and keyboard—intended for the view are ignored and removed from the event queue. When set to YES, events are delivered to the view normally. The default value of this property is YES.
Discussion:
During an animation, user interactions are temporarily disabled for all views involved in the animation, regardless of the value in this property. You can disable this behavior by specifying the UIViewAnimationOptionAllowUserInteraction option when configuring the animation.
Apple Doc on UIView
@property(nonatomic, getter=isEnabled) BOOL enabled
A Boolean value that determines whether the receiver is enabled.
Discussion:
Specify YES to make the control enabled; otherwise, specify NO to make it disabled. The default value is YES. If the enabled state is NO, the control ignores touch events and subclasses may draw differently.
For your reference:
- Apple Doc on UIControl
- SO Q&A
As @danh states:
"At least one reason is that during animation, user interaction is disabled on UIViews. It would be wrong for controls to draw themselves as greyed out while they are animated. So at least during animation, the two properties have distinct meanings."
来源:https://stackoverflow.com/questions/34081153/ios-uibutton-difference-between-uibutton-setuserinteractionenabled-and-setenab