问题
I'd like to know whether my app is being run on device or simulator at run time. Is there a way to detect this?
Reason being to test bluetooth api with simulator: http://volcore.limbicsoft.com/2009/09/iphone-os-31-gamekit-pt-1-woooohooo.html
回答1:
#if TARGET_OS_SIMULATOR
//Simulator
#else
// Device
#endif
Pls refer this previous SO question also What #defines are set up by Xcode when compiling for iPhone
回答2:
I created a macro in which you can specify which actions you want to perform inside parentheses and these actions will only be performed if the device is being simulated.
#define SIM(x) if ([[[UIDevice currentDevice].model lowercaseString] rangeOfString:@"simulator"].location != NSNotFound){x;}
This is used like this:
SIM(NSLog(@"This will only be logged if the device is simulated"));
回答3:
TARGET_IPHONE_SIMULATOR is defined on the device (but defined to false). and defined as below
#if TARGET_IPHONE_SIMULATOR
NSString * const DeviceMode = @"Simulator";
#else
NSString * const DeviceMode = @"Device";
#endif
Just use DeviceMode
to know between device and simulator
回答4:
Check if simulator
#if TARGET_IPHONE_SIMULATOR
// Simulator
#endif
Check if device
#if !(TARGET_IPHONE_SIMULATOR)
// Device
#endif
Check for both
#if TARGET_IPHONE_SIMULATOR
// Simulator
#else
// Device
#endif
Please note that you should not ifdef
on
TARGET_IPHONE_SIMULATOR
because it will always be defined to either 1
or 0
.
回答5:
You can use the TARGET_IPHONE_SIMULATOR preprocessor macro to distinguish between device and simulator targets.
回答6:
From XCode 9.3+ , Swift
#if targetEnvironment(simulator)
//Simulator
#else
//Real device
#endif
Helps you to code against device type specific.
回答7:
Use this below code:
#if targetEnvironment(simulator)
// iOS Simulator
#else
// Device
#endif
Works for Swift 4
and Xcode 9.4.1
来源:https://stackoverflow.com/questions/5775420/programmatically-detect-if-app-is-being-run-on-device-or-simulator