问题
I am an experienced C# developer, but I have not developed a TCP server application so far. Now I have to develop a highly scalable and high performance server that can handle at least 5-10 thousand concurrent connections: getting -raw byte- data via GPRS from GPS devices.
A common communication process should look like this:
- GPS device initiates a connection to my server
- my server answers if I want to get data
- device send GPS data
- my server sends report to the device about getting it (sg like checksum)
- getting new data from GPS, reportm and this happens again and again
- later GPS DEVICE closes the connection
So, in my server I need
- trace connected/active clients
- to close any client from server side
- catch the event, when a device closes the connection
- get byte data
- send data to clients
I started to read about this topic over the internet, but it seems to be a nightmare for me. There are a lot of ways, but I could not find out which is the best.
Async socket methods seems the best for me, but writing code in this async style is terrible and not easy to debug.
So my question is: which do you think the best way to implement a high performance TCP server in C#? Do you know any good open source component to do this? (I tried several ones, but I could not find a good one.)
回答1:
It must be async, there is no way around this. High performance and scalability don't mix with one-thread-per-socket. You can have a look at what StackExchange themselves are doing, see async Redis await BookSleeve which leverages the CTP features from the next C# release (so is on the edge and subject to changes, but it is cool). For even more bleeding edge the solutions evolves around leveraging SocketAsyncEventArgs Class which takes things one step further by eliminating the frequent allocations of async handlers associated with 'classic' C# async processing:
The SocketAsyncEventArgs class is part of a set of enhancements to the System.Net.Sockets.Socket class that provide an alternative asynchronous pattern that can be used by specialized high-performance socket applications. This class was specifically designed for network server applications that require high performance. An application can use the enhanced asynchronous pattern exclusively or only in targeted hot areas (for example, when receiving large amounts of data).
Long story short: learn async or die trying...
BTW, if you're asking why async, then read the three articles linked from this post: High Performance Windows programs. The ultimate answer is: the underlying OS design requires it.
回答2:
As Remus says above, you have to use async to keep performance high. That is the Begin.../End... methods in .NET.
Under the hood for sockets, these methods make use of IO Completion Ports which seems to be the most performant way of processing many sockets on Windows operating systems.
As Jim says, the TcpClient class can help here and is pretty easy to use. Here is an example of using the TcpListener to listen for incoming connections and the TcpClient to handle them, with the initial BeginAccept and BeginRead calls being async.
This example does assume a message based protocol is used over the sockets and that is ommitted except that the first 4 bytes of each transmission is the length, but that then allows you to use a synchronous Read on the stream to get the rest of the data that is already buffered.
Here is the code:
class ClientContext
{
public TcpClient Client;
public Stream Stream;
public byte[] Buffer = new byte[4];
public MemoryStream Message = new MemoryStream();
}
class Program
{
static void OnMessageReceived(ClientContext context)
{
// process the message here
}
static void OnClientRead(IAsyncResult ar)
{
ClientContext context = ar.AsyncState as ClientContext;
if (context == null)
return;
try
{
int read = context.Stream.EndRead(ar);
context.Message.Write(context.Buffer, 0, read);
int length = BitConverter.ToInt32(context.Buffer, 0);
byte[] buffer = new byte[1024];
while (length > 0)
{
read = context.Stream.Read(buffer, 0, Math.Min(buffer.Length, length));
context.Message.Write(buffer, 0, read);
length -= read;
}
OnMessageReceived(context);
}
catch (System.Exception)
{
context.Client.Close();
context.Stream.Dispose();
context.Message.Dispose();
context = null;
}
finally
{
if (context != null)
context.Stream.BeginRead(context.Buffer, 0, context.Buffer.Length, OnClientRead, context);
}
}
static void OnClientAccepted(IAsyncResult ar)
{
TcpListener listener = ar.AsyncState as TcpListener;
if (listener == null)
return;
try
{
ClientContext context = new ClientContext();
context.Client = listener.EndAcceptTcpClient(ar);
context.Stream = context.Client.GetStream();
context.Stream.BeginRead(context.Buffer, 0, context.Buffer.Length, OnClientRead, context);
}
finally
{
listener.BeginAcceptTcpClient(OnClientAccepted, listener);
}
}
static void Main(string[] args)
{
TcpListener listener = new TcpListener(new IPEndPoint(IPAddress.Any, 20000));
listener.Start();
listener.BeginAcceptTcpClient(OnClientAccepted, listener);
Console.Write("Press enter to exit...");
Console.ReadLine();
listener.Stop();
}
}
It demonstrates how to handle the async calls, but it will need error handling adding to make sure the TcpListener is always accepting new connections and more error handling for when clients disconnect unexpectedly. Also, there do seem to be a few cases where not all of the data arrives in one go that would need handling too.
回答3:
You can do this with the TcpClient class, although to tell the truth I don't know if you could have 10 thousand open sockets. That's quite a lot. But I regularly use TcpClient
to handle dozens of concurrent sockets. And the asynchronous model is actually very nice to use.
Your biggest problem isn't going to be making TcpClient
work. With 10 thousand concurrent connections, I'm thinking bandwidth and scalability are going to be problems. I don't even know if one machine can handle all that traffic. I suppose it depends on how large the packets are and how often they're coming in. But you'd better do some back-of-the-envelope estimation before you commit to implementing this all on a single computer.
回答4:
I think you are also looking for UDP techniques. For 10k clients, it is fast but the issue is you have to implement ACKnowledgement for each message that you received the message. In UDP you dont need to open a socket for each client but need to implement heartbeat/ping mechanism after x seconds to check which client is connected or not.
回答5:
You can use my TCP CSharpServer I have made, It is very simple to implement, just Implement IClientRequest on one of your Classes.
using System;
using System.Collections.Generic;
using System.Linq;
namespace cSharpServer
{
public interface IClientRequest
{
/// <summary>
/// this needs to be set, otherwise the server will not beable to handle the request.
/// </summary>
byte IdType { get; set; } // This is used for Execution.
/// <summary>
/// handle the process by the client.
/// </summary>
/// <param name="data"></param>
/// <param name="client"></param>
/// <returns></returns>
byte[] Process(BinaryBuffer data, Client client);
}
}
BinaryBuffer allows you to read the data sent to the server really easy.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Text;
using System.Threading.Tasks;
namespace cSharpServer
{
public class BinaryBuffer
{
private const string Str0001 = "You are at the End of File!";
private const string Str0002 = "You are Not Reading from the Buffer!";
private const string Str0003 = "You are Currenlty Writing to the Buffer!";
private const string Str0004 = "You are Currenlty Reading from the Buffer!";
private const string Str0005 = "You are Not Writing to the Buffer!";
private const string Str0006 = "You are trying to Reverse Seek, Unable to add a Negative value!";
private bool _inRead;
private bool _inWrite;
private List<byte> _newBytes;
private int _pointer;
public byte[] ByteBuffer;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public override string ToString()
{
return Helper.DefaultEncoding.GetString(ByteBuffer, 0, ByteBuffer.Length);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public BinaryBuffer(string data)
: this(Helper.DefaultEncoding.GetBytes(data))
{
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public BinaryBuffer()
{
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public BinaryBuffer(byte[] data)
: this(ref data)
{
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public BinaryBuffer(ref byte[] data)
{
ByteBuffer = data;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void IncrementPointer(int add)
{
if (add < 0)
{
throw new Exception(Str0006);
}
_pointer += add;
if (EofBuffer())
{
throw new Exception(Str0001);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public int GetPointer()
{
return _pointer;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static string GetString(ref byte[] buffer)
{
return Helper.DefaultEncoding.GetString(buffer, 0, buffer.Length);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static string GetString(byte[] buffer)
{
return GetString(ref buffer);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void BeginWrite()
{
if (_inRead)
{
throw new Exception(Str0004);
}
_inWrite = true;
_newBytes = new List<byte>();
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Write(float value)
{
if (!_inWrite)
{
throw new Exception(Str0005);
}
_newBytes.AddRange(BitConverter.GetBytes(value));
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Write(byte value)
{
if (!_inWrite)
{
throw new Exception(Str0005);
}
_newBytes.Add(value);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Write(int value)
{
if (!_inWrite)
{
throw new Exception(Str0005);
}
_newBytes.AddRange(BitConverter.GetBytes(value));
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Write(long value)
{
if (!_inWrite)
{
throw new Exception(Str0005);
}
byte[] byteArray = new byte[8];
unsafe
{
fixed (byte* bytePointer = byteArray)
{
*((long*)bytePointer) = value;
}
}
_newBytes.AddRange(byteArray);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public int UncommitedLength()
{
return _newBytes == null ? 0 : _newBytes.Count;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void WriteField(string value)
{
Write(value.Length);
Write(value);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Write(string value)
{
if (!_inWrite)
{
throw new Exception(Str0005);
}
byte[] byteArray = Helper.DefaultEncoding.GetBytes(value);
_newBytes.AddRange(byteArray);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Write(decimal value)
{
if (!_inWrite)
{
throw new Exception(Str0005);
}
int[] intArray = decimal.GetBits(value);
Write(intArray[0]);
Write(intArray[1]);
Write(intArray[2]);
Write(intArray[3]);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetInt(int value, int pos)
{
byte[] byteInt = BitConverter.GetBytes(value);
for (int i = 0; i < byteInt.Length; i++)
{
_newBytes[pos + i] = byteInt[i];
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetLong(long value, int pos)
{
byte[] byteInt = BitConverter.GetBytes(value);
for (int i = 0; i < byteInt.Length; i++)
{
_newBytes[pos + i] = byteInt[i];
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Write(byte[] value)
{
Write(ref value);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Write(ref byte[] value)
{
if (!_inWrite)
{
throw new Exception(Str0005);
}
_newBytes.AddRange(value);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void EndWrite()
{
if (ByteBuffer != null)
{
_newBytes.InsertRange(0, ByteBuffer);
}
ByteBuffer = _newBytes.ToArray();
_newBytes = null;
_inWrite = false;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void EndRead()
{
_inRead = false;
_pointer = 0;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void BeginRead()
{
if (_inWrite)
{
throw new Exception(Str0003);
}
_inRead = true;
_pointer = 0;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public byte ReadByte()
{
if (!_inRead)
{
throw new Exception(Str0002);
}
if (EofBuffer())
{
throw new Exception(Str0001);
}
return ByteBuffer[_pointer++];
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public int ReadInt()
{
if (!_inRead)
{
throw new Exception(Str0002);
}
if (EofBuffer(4))
{
throw new Exception(Str0001);
}
int startPointer = _pointer;
_pointer += 4;
return BitConverter.ToInt32(ByteBuffer, startPointer);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public float[] ReadFloatArray()
{
float[] dataFloats = new float[ReadInt()];
for (int i = 0; i < dataFloats.Length; i++)
{
dataFloats[i] = ReadFloat();
}
return dataFloats;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public float ReadFloat()
{
if (!_inRead)
{
throw new Exception(Str0002);
}
if (EofBuffer(sizeof(float)))
{
throw new Exception(Str0001);
}
int startPointer = _pointer;
_pointer += sizeof(float);
return BitConverter.ToSingle(ByteBuffer, startPointer);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public decimal ReadDecimal()
{
if (!_inRead)
{
throw new Exception(Str0002);
}
if (EofBuffer(16))
{
throw new Exception(Str0001);
}
return new decimal(new[] { ReadInt(),
ReadInt(),
ReadInt(),
ReadInt()
});
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public long ReadLong()
{
if (!_inRead)
{
throw new Exception(Str0002);
}
if (EofBuffer(8))
{
throw new Exception(Str0001);
}
int startPointer = _pointer;
_pointer += 8;
return BitConverter.ToInt64(ByteBuffer, startPointer);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public string ReadString(int size)
{
return Helper.DefaultEncoding.GetString(ReadByteArray(size), 0, size);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public byte[] ReadByteArray(int size)
{
if (!_inRead)
{
throw new Exception(Str0002);
}
if (EofBuffer(size))
{
throw new Exception(Str0001);
}
byte[] newBuffer = new byte[size];
Array.Copy(ByteBuffer, _pointer, newBuffer, 0, size);
_pointer += size;
return newBuffer;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool EofBuffer(int over = 1)
{
return ByteBuffer == null || ((_pointer + over) > ByteBuffer.Length);
}
}
}
The Full Project is on GitHub CSharpServer
来源:https://stackoverflow.com/questions/6023264/high-performance-tcp-server-in-c-sharp