问题
I have reffered to this to play a PCM file using Audio Queues. The code is as follows:
#import "PlayPCM.h"
AudioFileID audioFile;
SInt64 inStartingPacket = 0;
AudioQueueRef audioQueue;
@implementation PlayPCM
void AudioOutputCallback(
void* inUserData,
AudioQueueRef outAQ,
AudioQueueBufferRef outBuffer)
{
AudioStreamPacketDescription* packetDescs;
UInt32 bytesRead;
UInt32 numPackets = 8000;
OSStatus status;
status = AudioFileReadPackets(audioFile,
false,
&bytesRead,
packetDescs,
inStartingPacket,
&numPackets,
outBuffer->mAudioData);
if(numPackets)
{
outBuffer->mAudioDataByteSize = bytesRead;
status = AudioQueueEnqueueBuffer(audioQueue,
outBuffer,
0,
packetDescs);
inStartingPacket += numPackets;
}
else
{
NSLog(@"number of packets = null ") ;
AudioQueueFreeBuffer(audioQueue, outBuffer);
}
}
-(id)init{
if (self = [super init]) {
}
return self;
}
- (void)setupAudioFormat
{
NSLog(@"setting format");
format.mFormatID = kAudioFormatLinearPCM;
format.mSampleRate = 44100;
format.mFramesPerPacket = 1;
format.mChannelsPerFrame = 1;
format.mBytesPerFrame = 2;
format.mBytesPerPacket = 2;
format.mBitsPerChannel = 16;
format.mFormatFlags = kLinearPCMFormatFlagIsBigEndian |
kLinearPCMFormatFlagIsSignedInteger |
kLinearPCMFormatFlagIsPacked;
}
- (void)startPlayback
{
int counter = 0;
[self setupAudioFormat];
OSStatus status;
NSString *documentsDirectory = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0];
NSString *filePath = [documentsDirectory stringByAppendingPathComponent:@ "test1.wav"];
NSLog(@"file path = %@",filePath);
//fUrl = [NSURL URLWithPath:@"file:///Users/Inscripts/Desktop/test1.wav"];
fUrl = [NSURL fileURLWithPath:filePath];
//CFURLRef fileURL = (__bridge CFURLRef)(fUrl);
CFURLRef fileURL = CFURLCreateWithString(NULL, (CFStringRef) filePath, NULL);
status = AudioFileOpenURL(fileURL, kAudioFileReadPermission, 0,&audioFile);
NSLog(@"file opening status = %d",(int)status);
if(status == 0)
{ NSLog(@"file opened");
status = AudioQueueNewOutput(&(format),
AudioOutputCallback,
(__bridge void *)(self),
CFRunLoopGetCurrent(),
kCFRunLoopCommonModes,
0,
&audioQueue);
NSLog(@"audio queue create status = %d",(int)status);
if(status == 0)
{
AudioQueueAllocateBuffer(audioQueue, 1600000, &audioQueueBuffer);
AudioOutputCallback((__bridge void *)(self), audioQueue, audioQueueBuffer);
[self performSelector:@selector(startQueue) withObject:self afterDelay:50];
}
}
if(status != 0)
{
NSLog(@"failed");
// labelStatus.text = @"Play failed";
}
}
-(void)startQueue{
NSLog(@"start queue called");
OSStatus status = AudioQueueStart(audioQueue, NULL);
if(status == 0)
{
NSLog(@"ok");
// labelStatus.text = @"Playing";
}
}
test1.wav file is PCM encoded 16 bits per sample, sampling rate 44100 Hertz, stereo. I can successfully create audio queue and read the file but all I can hear is crackling noise. Can someone tell me what's the issue?
回答1:
Is the sound really big endian data - i doubt with WAVE files.
See your format flags, and change them to use little endian data, so: !kLinearPCMFormatFlagIsBigEndian
Also consider using AudioFileOpenURL
or related since that will read the actual wave format and you don't have to rely on your audio stream description.
回答2:
After preparing more audio queue buffers, no more crackling noise. please refer to apple's doc
...
/* AudioQueueAllocateBuffer(audioQueue, 1600000, &audioQueueBuffer);
AudioOutputCallback((__bridge void *)(self), audioQueue, audioQueueBuffer);*/
/* add more audio queue buffers, ex:3 */
int kNumberOfBuffers = 3;
AudioQueueBufferRef audioQueueBuffer[kNumberOfBuffers];
for (int i = 0; i<kNumberOfBuffers; i++) {
AudioQueueAllocateBuffer(audioQueue, 1600000, &audioQueueBuffer[i]);
AudioOutputCallback((__bridge void *)(self), audioQueue, audioQueueBuffer[i]);
}
[self performSelector:@selector(startQueue) withObject:self afterDelay:50];
...
来源:https://stackoverflow.com/questions/23076634/playing-pcm-data-using-audio-queues