Receiving data from UDP server on iOS app is not working from Linux server, but works from macbook pro [closed]

浪子不回头ぞ 提交于 2019-12-23 17:27:48

问题


BACKGROUND: I made an IPhone socket application based on UDP. It works as a client and server while it communicates with a Linux [Ubuntu] server. I’m using a GCDAsyncUdpSocket to send and receive data. I also have a back-up server/client application on my Macbook to test/verify the socket communication application. It simply acts like the Linux [Ubuntu] server. It works perfect.

PROBLEM: I can’t receive any data from the Linux [Ubuntu] server.

DETAILS: I can successfully send data to the Linux server and it reacts/processes upon that data. But when the server sends replies or echoes, my iPhone app can't see/read it. A similar application I developed with a colleague for Android does read/see data from the server. Please see the code below. Cheers!

This is the code for it: .m file:

-(void)viewDidLoad
{
    [super viewDidLoad];
    backGround.userInteractionEnabled=YES;  
    udpSocket = [[GCDAsyncUdpSocket alloc] initWithDelegate:self delegateQueue:dispatch_get_main_queue()];

    NSError *error = nil;
    if (![udpSocket bindToPort:0 error:&error]) //check ff of dit werkt!
    {
        return;
    }
    if (![udpSocket beginReceiving:&error])
    {
        return;
    }
}


- (IBAction)sendData:(id)sender 
{
    NSString *msg = messageField.text;
    NSData *data = [msg dataUsingEncoding:NSUTF8StringEncoding];
    [self sendingRealData:data];
}

-(void)sendingRealData:(NSData *) Content
{
    NSString *msg = [[NSString alloc] initWithData:Content encoding:NSUTF8StringEncoding];
    NSLog(@"msg is: %@", msg);
    NSString *host = [self getHost];
    int port = [self getPort]; 

    if ((port == 65536) && (host == @"-1"))
    {
        NSLog(@"Port and IP are not filled in!");
        [self errorManag:2]; 
    }

    else if ((port == 65536) && (host != @"-1"))
    {
        NSLog(@"return was -2");
        [self errorManag:1];
    }

    else if (host == @"-1")
    {
        NSLog(@"return was -1");
        [self errorManag:0]; 
    }

    else 
    {
        [udpSocket sendData:Content toHost:host port:port withTimeout:1 tag:tag];
        NSLog(@"Gestuurd");
    }
}

- (void)udpSocket:(GCDAsyncUdpSocket *)sock didReceiveData:(NSData *)data
  fromAddress:(NSData *)address
withFilterContext:(id)filterContext
{
    NSLog(@"niets."); 
    NSString *msg = [[NSString alloc] initWithData:data encoding:NSUTF8StringEncoding];
if (msg)
{
        NSLog(@"iets gekregen");
}
else
{
    NSLog(@"Error convertion");
    //[self logError:@"Error converting received data into UTF-8 String"];
}
//NSString *test = [[NSString alloc] initWithData:data encoding:NSUTF8StringEncoding];
//NSLog(@"%@",test); 
//[udpSocket sendData:data toAddress:address withTimeout:-1 tag:0];
    NSLog(@"HMMMM");
    messageField.text = [[NSString alloc] initWithFormat:@"RE: %@", msg]; 
}

回答1:


I found out that I had written in the ViewDidLoad to bind to port: 0, because this advice was given to me before.

This caused the mobile to listen to a random port instead of port 12345. Changing the binding to port 12345 and works!



来源:https://stackoverflow.com/questions/10313278/receiving-data-from-udp-server-on-ios-app-is-not-working-from-linux-server-but

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