问题
I'm working on a Google Cardboard project, right now i have a demo for Android where u can look around in a special scene i build in UNITY 3D, everything is working fine & looking good, but what I really want is:
I want to walk forward when I press the Google Cardboard magnet button.
I found a few script's on the web, but I do not know exactly how to make these scripts work in my UNITY project.
Can anybody help me further with this?
回答1:
Assuming you are able to read the magnet input correctly. This is how I did an FPS style controller script:
- In Unity5 import the asset package Standard Assets/Characters.
- Create an instance of RigidBodyFPSController.prefab from that package.
- Remove it's child object, "MainCamera"
- Import the Google cardboard unitypackage.
- Replace the "MainCamera" you removed in step #3 with CardboardMain.prefab
- Update or modify a copy of RigidbodyFirstPersonController.cs GetInput() method.
GetInput() with Google Cardboard forward movement fallback:
private Vector2 GetInput()
{
Vector2 input = new Vector2
{
x = Input.GetAxis("Horizontal"),
y = Input.GetAxis("Vertical")
};
// If GetAxis are empty, try alternate input methods.
if (Math.Abs(input.x) + Math.Abs(input.y) < 2 * float.Epsilon)
{
if (IsMoving) //IsMoving is the flag for forward movement. This is the bool that would be toggled by a click of the Google cardboard magnet
{
input = new Vector2(0, 1); // go straight forward by setting positive Vertical
}
}
movementSettings.UpdateDesiredTargetSpeed(input);
return input;
}
Google's SDK only support's detecting a magnet "click". If you want to hold down the magnet to move forward, I recommend using Cardboard Controls+ from the Unity3D Asset Store.
来源:https://stackoverflow.com/questions/26928904/magnet-script-for-unity-3d