问题
Let's say you have a class
class C
{
int * i;
public:
C(int * v):i(v) {};
void method() const; //this method does not change i
void method(); //this method changes i
}
Now you may want to define const instance of this class
const int * k = whatever;
const C c1(k); //this will fail
but this will fail because of non-const int C's constructor C(int * v)
so you define a const int constructor
C(const int * v):i(v) {}; //this will fail also
But this will fail also since C's member "int * i" is non-const.
What to do in such cases? Use mutable? Casting? Prepare const version of class?
edit: After discussion with Pavel (below) I investigated this problem a bit. To me what C++ does is not correct. Pointer target should be a strict type, that means that you could not for example do the following:
int i;
const int * ptr;
ptr = & i;
In this case language grammar treats const
as a promise not to change pointer's target. In addition int * const ptr
is a promise not to change pointer value itself. Thus you have two places where const can be applied. Then you may want your class to model a pointer (why not). And here things are falling into pieces. C++ grammar provides const methods which are able to promise not to change field's values itself but there is no grammar to point out that your method will not change targets of your in-class pointers.
A workaround is to define two classes const_C
and C
for example. It isn't a royal road however. With templates, their partial specializations it's hard not to stuck into a mess. Also all possible arguments variations like const const_C & arg
, const C & arg
, const_C & arg
, C & arg
don't look pretty. I really don't know what to do. Use separate classes or const_casts, each way seems to be wrong.
In both cases should I mark methods which don't modify pointer's target as const? Or just follow traditional path that const method doesn't change object's state itself (const method don't care about pointer target). Then in my case all methods would be const, because class is modelling a pointer thus pointer itself is T * const
. But clearly some of them modify pointer's target and others do not.
回答1:
Your example doesn't fail, k
is passed by value. The member i
is 'implicitly constant' as direct members of C
can't be changed when the instance is constant.
Constness says that you can't change members after initialization, but initializing them with values in the initialization list is of course allowed - how else would you give them a value?
What doesn't work is invoking the constructor without making it public though ;)
update addressing updated question:
Yes, C++ forces you into some verboseness sometimes, but const correctness is a common standard behaviour that you can't just redefine without breaking expectations. Pavels answer already explains one common idiom, which is used in proven libraries like the STL, for working around this situation.
Sometimes you have to just accept that languages have limitations and still deal with the expectations of the users of the interface, even if that means applying an apparently sub-optimal solution.
回答2:
Sounds like you want an object that can wrap either int*
(and then behave as non-const), or int const*
(and then behave as const). You can't really do it properly with a single class.
In fact, the very notion that const
applied to your class should change its semantics like that is wrong - if your class models a pointer or an iterator (if it wraps a pointer, it's likely to be the case), then const
applied to it should only mean that it cannot be changed itself, and should not imply anything regarding the value pointed to. You should consider following what STL does for its containers - it's precisely why it has distinct iterator
and const_iterator
classes, with both being distinct, but the former being implicitly convertible to the latter. As well, in STL, const iterator
isn't the same as const_iterator
! So just do the same.
[EDIT] Here's a tricky way to maximally reuse code between C
and const_C
while ensuring const-correctness throughout, and not delving into U.B. (with const_cast
):
template<class T, bool IsConst>
struct pointer_to_maybe_const;
template<class T>
struct pointer_to_maybe_const<T, true> { typedef const T* type; };
template<class T>
struct pointer_to_maybe_const<T, false> { typedef T* type; };
template<bool IsConst>
struct C_fields {
typename pointer_to_maybe_const<int, IsConst>::type i;
// repeat for all fields
};
template<class Derived>
class const_C_base {
public:
int method() const { // non-mutating method example
return *self().i;
}
private:
const Derived& self() const { return *static_cast<const Derived*>(this); }
};
template<class Derived>
class C_base : public const_C_base<Derived> {
public:
int method() { // mutating method example
return ++*self().i;
}
private:
Derived& self() { return *static_cast<Derived*>(this); }
};
class const_C : public const_C_base<const_C>, private C_fields<true> {
friend class const_C_base<const_C>;
};
class C : public C_base<C>, private C_fields<false> {
friend class C_base<C>;
};
If you actually have few fields, it may be easier to duplicate them in both classes rather than going for a struct. If there are many, but they are all of the same type, then it is simpler to pass that type as a type parameter directly, and not bother with const
wrapper template.
回答3:
Your question does not make sense. Where did you get all these "this will fail" predictions? None of them are even remotely true.
Firstly, it is completely irrelevant whether the constructor's parameter is declared const
or not. When you are passing by value (as in your case) you can pass a const
object as an argument in any case, regardless of whether the parameter is declared as const
or not.
Secondly, from the constructor's point of view, the object is NOT constant. Regardless of what kind of object you are constructing (constant or not), from within the constructor the object is never constant. So there's no need for mutable
or anything.
Why don't you just try compiling your code (to see that nothing will fail), instead of making strange ungrounded predictions that something "will fail"?
回答4:
A const int* is not the same as a int* const. When your class is const, you have the latter (constant pointer to mutable integer). What you're passing is the former (mutable pointer to constant integer). The two are not interchangeable, for obvious reasons.
回答5:
When you instantiate
const C c1(...)
Because c1 is const, its member i turns in to:
int* const i;
As someone else mentioned, this is called implicit const.
Now, later in your example, you attempt to pass a const int*. So your constructor is basically doing this:
const int* whatever = ...;
int* const i = whatever; // error
The reason you get an error is because you can't cast const to non-const. The 'whatever' pointer is not allowed to change the thing it points to (the int part is const). The 'i' pointer is allowed to change what it points to, but cannot itself be changed (the pointer part is const).
You also mention wanting your class to model a pointer. The STL does this with iterators. The model some implementations use is having a class called 'const_iterator' which hides the real pointer and only supplies const methods to access the pointed-to data. Then there's also an 'iterator' class which inherits from 'const_iterator', adding non-const overloads. This works nicely - it's a custom class which allows the same constness as pointers, where the types mirror pointers like so:
- iterator -> T*
- const iterator -> T* const
- const_iterator -> const T*
- const const_iterator -> const T* const
Hopefully that makes sense :)
回答6:
OK here's what I have done so far. To allow inheritance after const version of class without const_casts or additional space overhead I created an union which basically looks like ths:
template <typename T>
union MutatedPtr
{
protected:
const T * const_ptr;
T * ptr;
public:
/**
* Conversion constructor.
* @param ptr pointer.
*/
MutatedPtr(const T * ptr): const_ptr(ptr) {};
/**
* Conversion to T *.
*/
operator T *() {return ptr;}
/**
* Conversion to const T *.
*/
operator const T *() const {return const_ptr;}
};
When MutatedPtr field is declared, it ends up so that in const methods const_ptr is returned, while non-const ones get plain ptr. It delegates method's const-ness to pointer target which makes sense in my case.
Any comments?
BTW you can of course do similar thing with non-pointer types or even methods, so it looks that introducing mutable
keyword wasn't necessary(?)
回答7:
I've run into the same unfortunate issue and after lamenting the lack of a const constructor in C++ I've come to the conclusion that two templatization is the best course, at least in terms of reuse.
A very simplified version of my case/solution is:
template< typename DataPtrT >
struct BaseImage
{
BaseImage( const DataPtrT & data ) : m_data( data ) {}
DataPtrT getData() { return m_data; } // notice that if DataPtrT is const
// internally, this will return
// the same const type
DataPtrT m_data;
};
template< typename DataPtrT >
struct DerivedImage : public BaseImage<DataPtrT>
{
};
There is a very unfortunate loss of class inheritance but in my case it was acceptable to make a sort of casting operator to be able to cast between const and non-const types with some explicit knowledge of how to do the conversion under the hood. That mixed with some appropriate use of copy constructors and/or overloaded dereference operator might get you to where you want to be.
template< typename OutTypeT, typename inTypeT )
image_cast< shared_ptr<OutTypeT> >( const shared_ptr<InTypeT> & inImage )
{
return shared_ptr<OutTypeT>( new OutTypeT( inImage->getData() ) );
}
来源:https://stackoverflow.com/questions/1699307/how-to-deal-with-initialization-of-non-const-reference-member-in-const-object