Audio converting with Xuggler

一笑奈何 提交于 2019-12-18 12:44:28

问题


I'm trying to convert aac/wav/wma audio files to mp3 with Xuggler in Java.

Unfortunately, I have a big loss of quality. My input file size is about 7MB and my output file size is only 1,5MB.

The sample rate is set to 44100 Hz, is there other parameters to set?

Thank you for your answers.

  if (args.length <= 1)
        throw new IllegalArgumentException("must pass an input filename and output filename as argument");

    IMediaWriter writer = ToolFactory.makeWriter(args[1]);

    String filename = args[0];

    // Create a Xuggler container object
    IContainer container = IContainer.make();

    // Open up the container
    if (container.open(filename, IContainer.Type.READ, null) < 0)
        throw new IllegalArgumentException("could not open file: " + filename);

    // query how many streams the call to open found
    int numStreams = container.getNumStreams();

    // and iterate through the streams to find the first audio stream
    int audioStreamId = -1;
    IStreamCoder audioCoder = null;
    for(int i = 0; i < numStreams; i++)
    {
        // Find the stream object
        IStream stream = container.getStream(i);
        // Get the pre-configured decoder that can decode this stream;
        IStreamCoder coder = stream.getStreamCoder();

        if (coder.getCodecType() == ICodec.Type.CODEC_TYPE_AUDIO)
        {
            audioStreamId = i;
            audioCoder = coder;
            audioCoder.setBitRate(container.getBitRate());

            break;
        }
    }

    if (audioStreamId == -1)
        throw new RuntimeException("could not find audio stream in container: "+filename);

    /* We read only AAC file for the moment */
    if(audioCoder.getCodecID() != ICodec.ID.CODEC_ID_AAC 
        && audioCoder.getCodecID() != ICodec.ID.CODEC_ID_WAVPACK 
        && audioCoder.getCodecID() != ICodec.ID.CODEC_ID_WMAV1
        && audioCoder.getCodecID() != ICodec.ID.CODEC_ID_WMAV2
        && audioCoder.getCodecID() != ICodec.ID.CODEC_ID_WMAPRO
        && audioCoder.getCodecID() != ICodec.ID.CODEC_ID_WMAVOICE)
    {
        System.out.println("Read only AAC, WAV or WMA files");
        System.exit(1);
    }

    audioCoder.setSampleFormat(IAudioSamples.Format.FMT_S16);
    /*
     * Now we have found the audio stream in this file.  Let's open up our decoder so it can
     * do work.
     */
    if (audioCoder.open() < 0)
        throw new RuntimeException("could not open audio decoder for container: "+filename);

    int streamIndex = writer.addAudioStream(0, 0, audioCoder.getChannels(), audioCoder.getSampleRate());


    System.out.println("audio Frame size : "+audioCoder.getAudioFrameSize());


    /*
     * Now, we start walking through the container looking at each packet.
     */
    IPacket packet = IPacket.make();

    while(container.readNextPacket(packet) >= 0)
    {
        /*
         * Now we have a packet, let's see if it belongs to our audio stream
         */
        if (packet.getStreamIndex() == audioStreamId)
        {
            /*
             * We allocate a set of samples with the same number of channels as the
             * coder tells us is in this buffer.
             * 
             * We also pass in a buffer size (1024 in our example), although Xuggler
             * will probably allocate more space than just the 1024 (it's not important why).
             */

            IAudioSamples samples = IAudioSamples.make(512, audioCoder.getChannels(),IAudioSamples.Format.FMT_S16 );

            /*
             * A packet can actually contain multiple sets of samples (or frames of samples
             * in audio-decoding speak).  So, we may need to call decode audio multiple
             * times at different offsets in the packet's data.  We capture that here.
             */
            int offset = 0;

            /*
             * Keep going until we've processed all data
             */         

            while(offset < packet.getSize())
            {
                int bytesDecoded = audioCoder.decodeAudio(samples, packet, offset);
                if (bytesDecoded < 0)
                    throw new RuntimeException("got error decoding audio in: " + filename);

                offset += bytesDecoded;

                /*
                 * Some decoder will consume data in a packet, but will not be able to construct
                 * a full set of samples yet.  Therefore you should always check if you
                 * got a complete set of samples from the decoder
                 */                                     
                if (samples.isComplete())
                {
                    writer.encodeAudio(streamIndex, samples);   
                }
            }
        }
        else
        {
            /*
             * This packet isn't part of our audio stream, so we just silently drop it.
             */
            do {} while(false);
        }
    }

回答1:


I'll do something like this:

public void convertToMP3(File input, File output, int kbps) { //modify on your convenience
    // create a media reader
    IMediaReader mediaReader = ToolFactory.makeReader(input.getPath());

    // create a media writer
    IMediaWriter mediaWriter = ToolFactory.makeWriter(output.getPath(), mediaReader);

    // add a writer to the reader, to create the output file
    mediaReader.addListener(mediaWriter);

    // add a IMediaListner to the writer to change bit rate
    mediaWriter.addListener(new MediaListenerAdapter() {
        @Override
        public void onAddStream(IAddStreamEvent event) {
            IStreamCoder streamCoder = event.getSource().getContainer().getStream(event.getStreamIndex()).getStreamCoder();
            streamCoder.setFlag(IStreamCoder.Flags.FLAG_QSCALE, false);
            streamCoder.setBitRate(kbps);
            streamCoder.setBitRateTolerance(0);
            }
        });

    // read and decode packets from the source file and
    // and dispatch decoded audio and video to the writer
    while (mediaReader.readPacket() == null);
}

input is the File (aac/wav/wma) you want to convert and output is a new .mp3 file (Xuggler figure out the conversion by the extension).

You can increase the quality increasing kbps (i.e. for 320 kbps you need to pass in 320000).

Hope that helps :-)

FYI: for Java projects you'll need to import the following if you haven't already done so:

import com.xuggle.mediatool.MediaListenerAdapter;
import com.xuggle.mediatool.event.IAddStreamEvent;
import com.xuggle.xuggler.IStreamCoder;



回答2:


I'm not sure of the exact options and what they do, but take a look at the javadoc for IStreamCoder. There's various other options there you might want to play with. You can even set flags on ffmpeg directly (which Xuggler uses underneath) with the setFlags() method if you want complete control.




回答3:


Be carefull when you have a mp3 with cover (png) you could end up with errors because you are trying to send video png stream to audio stream.. By using ISamples and reading packet with if ( packet.getStreamIndex( ) == audioStreamId ) {} gives a better control over the stream that you use. check my full code:

private static void streamToSource( OutputStream source, Path path ) throws IOException {

    byte[] buffer = new byte[4096];
    PipedInputStream pis = new PipedInputStream( );
    PipedOutputStream pos = new PipedOutputStream( pis );
    convertToMP3Xuggler( path, pos );

    System.out.println( "start streaming" );
    int nRead = 0;
    while ( ( nRead = pis.read( buffer ) ) != -1 ) {
        source.write( buffer,0 , nRead );
    }
    pis.close( );

    System.out.println( "end : " + path );

}

private static void convertToMP3Xuggler( Path path, PipedOutputStream pos ) throws FileNotFoundException {

    // create a media reader
    // final IMediaReader mediaReader = ToolFactory.makeReader( XugglerIO.map( new FileInputStream( path.toFile( ) ) ) );

    // create a media writer
    // IMediaWriter mediaWriter = ToolFactory.makeWriter( XugglerIO.map( XugglerIO.generateUniqueName( os, ".mp3" ), os ), mediaReader );
    IMediaWriter mediaWriter = ToolFactory.makeWriter( XugglerIO.map( pos ) );
    // manually set the container format (because it can't detect it by filename anymore)


    IContainerFormat containerFormat = IContainerFormat.make( );
    containerFormat.setOutputFormat( "mp3", null, "audio/mp3" );
    mediaWriter.getContainer( ).setFormat( containerFormat );

    System.out.println( "file = " + path.toFile( ).toString( ) );

    IContainer audioContainer = IContainer.make( );
    audioContainer.open( path.toFile( ).toString( ), IContainer.Type.READ, null );

    System.out.println( "streams= " + audioContainer.getNumStreams( ) );
    System.out.println( "# Duration (ms): " + ( ( audioContainer.getDuration( ) == Global.NO_PTS ) ? "unknown" : "" + audioContainer.getDuration( ) / 1000 ) );
    System.out.println( "# File size (bytes): " + audioContainer.getFileSize( ) );
    System.out.println( "# Bit rate: " + audioContainer.getBitRate( ) );
    int audioStreamId = -1;


    for ( int i = 0; i < audioContainer.getNumStreams( ); i++ ) {
        // Find the stream object
        IStream stream = audioContainer.getStream( i );
        // Get the pre-configured decoder that can decode this stream;
        IStreamCoder coder = stream.getStreamCoder( );
        if ( coder.getCodecType( ) == ICodec.Type.CODEC_TYPE_AUDIO ) {
            audioStreamId = i;
            break;
        }
    }
    if ( audioStreamId < 0 ) {
        throw new IllegalArgumentException( "cannot find audio stream in the current file : " + path.toString( ) );
    }
    System.out.println( "found audio stream = " + audioStreamId );

    IStreamCoder coderAudio = audioContainer.getStream( audioStreamId ).getStreamCoder( );

    if ( coderAudio.open( null, null ) < 0 ) {
        throw new RuntimeException( "Cant open audio coder" );
    }
    coderAudio.setSampleFormat( IAudioSamples.Format.FMT_S16 );

    System.out.println( "bitrate from reading = " + audioContainer.getBitRate( ) );
    System.out.println( "bitrate from reading = " + coderAudio.getBitRate( ) );

    int streamIndex = mediaWriter.addAudioStream( 0, 0, coderAudio.getChannels( ), coderAudio.getSampleRate( ) );
    IStreamCoder writerCoder = mediaWriter.getContainer( ).getStream( streamIndex ).getStreamCoder( );
    writerCoder.setFlag( IStreamCoder.Flags.FLAG_QSCALE, false );
    writerCoder.setBitRate( BITRATE * 1000 );
    writerCoder.setBitRateTolerance( 0 );
    System.out.println( "bitrate for output = " + writerCoder.getBitRate( ) );

    IPacket packet = IPacket.make( );

    runInThread( path, pos, mediaWriter, audioContainer, audioStreamId, coderAudio, streamIndex, packet );

}

private static void runInThread( Path path, PipedOutputStream pos, IMediaWriter mediaWriter, IContainer audioContainer, int audioStreamId, IStreamCoder coderAudio, int streamIndex, IPacket packet ) {

    new Thread( ) {
        @Override
        public void run( ) {

            while ( audioContainer.readNextPacket( packet ) >= 0 ) {
                /*
                 * Now we have a packet, let's see if it belongs to our audio stream
                 */
                if ( packet.getStreamIndex( ) == audioStreamId ) {
                    /*
                     * We allocate a set of samples with the same number of channels as the
                     * coder tells us is in this buffer.
                     * We also pass in a buffer size (4096 in our example), although Xuggler
                     * will probably allocate more space than just the 4096 (it's not important why).
                     */

                    IAudioSamples samples = IAudioSamples.make( 4096, coderAudio.getChannels( ), IAudioSamples.Format.FMT_S16 );

                    /*
                     * A packet can actually contain multiple sets of samples (or frames of samples
                     * in audio-decoding speak). So, we may need to call decode audio multiple
                     * times at different offsets in the packet's data. We capture that here.
                     */
                    int offset = 0;

                    /*
                     * Keep going until we've processed all data
                     */

                    while ( offset < packet.getSize( ) ) {
                        int bytesDecoded = coderAudio.decodeAudio( samples, packet, offset );
                        if ( bytesDecoded < 0 ) {
                            System.out.println( "decode error in : " + path + " bytesDecoded =" + bytesDecoded + " offset=" + offset + " packet=" + packet );
                            break;
                            //                                throw new RuntimeException( "got error decoding audio in: " + path );
                        }

                        offset += bytesDecoded;

                        //                            System.out.println( "pktSize = " + packet.getSize( ) + "  offset = " + offset + " samplesComplete = " + samples.isComplete( ) );

                        /*
                         * Some decoder will consume data in a packet, but will not be able to construct
                         * a full set of samples yet. Therefore you should always check if you
                         * got a complete set of samples from the decoder
                         */
                        if ( samples.isComplete( ) ) {
                            mediaWriter.encodeAudio( streamIndex, samples );
                        }
                    }
                }
            }
            coderAudio.close( );
            audioContainer.close( );
            mediaWriter.close( );
            try {
                pos.close( );
            } catch ( IOException e ) {
                e.printStackTrace( );
            }
        }

    }.start( );
}


来源:https://stackoverflow.com/questions/6899492/audio-converting-with-xuggler

易学教程内所有资源均来自网络或用户发布的内容,如有违反法律规定的内容欢迎反馈
该文章没有解决你所遇到的问题?点击提问,说说你的问题,让更多的人一起探讨吧!