问题
I've got this code:
class Vector2D(object):
def __init__(self, x=0.0, y=0.0):
self.x, self.y = x, y
def rotate(self, angle):
angle = math.radians(angle)
sin = math.sin(angle)
cos = math.cos(angle)
x = self.x
y = self.y
self.x = x * cos - y * sin
self.y = x * sin + y * cos
def __repr__(self):
return '<Vector2D x={0}, y={1}>'.format(self.x, self.y)
class Polygon(object):
def __init__(self, points):
self.points = [Vector2D(*point) for point in points]
def rotate(self, angle):
for point in self.points:
point.rotate(angle)
def center(self):
totalX = totalY = 0.0
for i in self.points:
totalX += i.x
totalY += i.y
len_points = len(self.points)
return Vector2D(totalX / len_points, totalY / len_points)
The problem is that when I rotate the polygon it also moves, not only rotates.
So how to rotate polygon around its center, without changing its position?
回答1:
You're rotating around 0/0
, not around its center. Try moving the polygon before rotating, such that its center is 0/0
. Then rotate it, and finally move it back.
For instance, if you only need movement of vertices/polygons for this particular case, you could probably simply adjust rotate
to be:
def rotate(self, angle):
center = self.center()
for point in self.points:
point.x -= center.x
point.y -= center.y
point.rotate(angle)
point.x += center.x
point.y += center.y
来源:https://stackoverflow.com/questions/28458145/rotate-2d-polygon-without-changing-its-position