问题
I am attempting to instantiate a large number of "particles" using a C# script in Unity. I have created a particle class that contains the creation of a corresponding GameObject. The GameObject within each particle instance is a sphere. When attempting to instantiate a new particle (Particle p = new Particle(...)) I get a Unity warning that the 'new' keyword should not be used.
"You are trying to create a MonoBehaviour using the 'new' keyword. This is not allowed. MonoBehaviours can only be added using AddComponent(). Alternatively, your script can inherit from ScriptableObject or no base class at all UnityEngine.MonoBehaviour:.ctor()"
What is the proper way to instantiate a number of instances of my particle class (each containing a singular sphere GameObject)?
Particle Class:
public class Particle : MonoBehaviour {
Vector3 position = new Vector3();
Vector3 velocity = new Vector3();
Vector3 force = new Vector3();
Vector3 gravity = new Vector3(0,-9.81f,0);
int age;
int maxAge;
int mass;
GameObject gameObj = new GameObject();
public Particle(Vector3 position, Vector3 velocity)
{
this.position = position;
this.velocity = velocity;
this.force = Vector3.zero;
age = 0;
maxAge = 250;
}
// Use this for initialization
void Start () {
gameObj = GameObject.CreatePrimitive (PrimitiveType.Sphere);
//gameObj.transform.localScale (1, 1, 1);
gameObj.transform.position = position;
}
// FixedUopdate is called at a fixed rate - 50fps
void FixedUpdate () {
}
// Update is called once per frame
public void Update () {
velocity += gravity * Time.deltaTime;
//transform.position += velocity * Time.deltaTime;
gameObj.transform.position = velocity * Time.deltaTime;
Debug.Log ("Velocity: " + velocity);
//this.position = this.position + (this.velocity * Time.deltaTime);
//gameObj.transform.position
}
}
CustomParticleSystem Class:
public class CustomParticleSystem : MonoBehaviour {
Vector3 initPos = new Vector3(0, 15, 0);
Vector3 initVel = Vector3.zero;
private Particle p;
ArrayList Particles = new ArrayList();
// Use this for initialization
void Start () {
Particle p = new Particle (initPos, initVel);
Particles.Add (p);
}
// Update is called once per frame
void Update () {
}
}
Any help is greatly appreciated!
回答1:
Your code looks fine other than you may have accidentally typed the declaration wrong for gameObj
Change GameObject gameObj = new GameObject();
to just GameObject gameObj = null;
in your Particle
class.
The error specifically mentions that you cannot do what you did and in your Start()
you are setting it like it mentioned.
EDIT: Looking at Particle
, it inherits MonoBehaviour
. You need to have gameObject
create the instance for you using gameObject.AddComponent<Particle>();
http://docs.unity3d.com/ScriptReference/GameObject.AddComponent.html
gameObject
is defined on MonoBehaviour
so you should have access to it already.
来源:https://stackoverflow.com/questions/26221902/how-to-instantiate-object-class-that-contains-gameobject