问题
I love Kobold2D, but since the upgrades of Xcode and it seems the Kobold2D has been discontinued (may be kobold touch is still updating, I'm not sure), which I can not even run it on Xcode 6. I am forcing to change my project from Kobold2D to Cocos2D, which a lots might change.
I wonder, instead manually create a new one and copy paste every bits of my code and change them, is there a quick shot for making a Kobold2D into Cocos2d? (e.g replace libraries, change configs, etc)
For the project, I am using the basic cocos2D functions, with TiledMap, particle Designer, Texture packer and some more basic Kobold2D functions.
Thank you
回答1:
You can roll back to Xcode 5.1.1 and Kobold2d projects will run again.
来源:https://stackoverflow.com/questions/25995174/how-to-convert-kobold2d-into-a-new-cocos2d-3-x-project