问题
In our software we have a camera based on mouse movement, and a quarternion at its heart.
We want to fire projectiles from this position, which we can do, however we want to use the camera to aim. The projectile takes a vector which it will add to its position each game frame.
How do we acquire such a vector from a given camera/quaternion?
回答1:
The quaternion doesn't represent a direction, it represents a rotation. You can define a vector that points in the direction that your camera is pointing initially (e.g. (0,0,1)
) and transform it using the rotation represented by the quaternion.
来源:https://stackoverflow.com/questions/2646121/quaternion-cameras-and-projectile-vectors