Why is this Haxe try-catch block still crashing, when using Release mode for C++ target

北慕城南 提交于 2019-12-10 18:22:30

问题


I have a HaxeFlixel project, that is working OK in Debug mode for misc targets, including flash, neko and windows. But Targeting Windows in Release mode, I'm having an unexpected crash, and surprisingly it's happening inside a try-catch block. Here's the crashing function:

/**
 * Will safely scan a parent node's children, search for a child by name, and return it's text.
 * @param   parent an Fast object that is parent of the `nodeNamed` node
 * @param   nodeName the node's name or a comma-separated path to the child (will scan recursively)
 * @return node's text as String, or null if child is not there
 */
public static function getNodeText(parent:Fast, nodeName:String):String {

    try {
        var _node : Fast = getNodeNamed(parent, nodeName);

        //if (_node == null)
        //  return null;

        // next line will crash if _node is null
        var it :Iterator<Xml> = _node.x.iterator();
        if ( it == null || !it.hasNext() )
            return null;
        var v = it.next();
        var n = it.next();
        if( n != null ) {
            if( v.nodeType == Xml.PCData && n.nodeType == Xml.CData && StringTools.trim(v.nodeValue) == "" ) {
                var n2 = it.next();
                if( n2 == null || (n2.nodeType == Xml.PCData && StringTools.trim(n2.nodeValue) == "" && it.next() == null) )
                    return n.nodeValue;
            }
            //does not only have data (has children)
            return null;
        }
        if( v.nodeType != Xml.PCData && v.nodeType != Xml.CData )
            //does not have data";
            return null;
        return v.nodeValue;
    }catch (err:Dynamic) {
        trace("Failed parsing node Text [" + nodeName+"] " + err );
        return null;
    }
}

By enabling if (_node == null) return null; line, It's working safely again. By catching errors as Dynamic I thought I was supposed to catch every possible error type! Why is this happening? And why is it appearing in release mode?

My IDE is FlashDevelop, and I'm using HaxeFlixel 3.3.6, lime 0.9.7 and openFL 1.4.0, if that makes any difference

EDIT: I suspect this has to do with how the translated C++ code missed the Dynamic Exception. The equivalent generated C++ code is:

STATIC_HX_DEFINE_DYNAMIC_FUNC2(BaxXML_obj,_getNodeNamed,return )

::String BaxXML_obj::getNodeText( ::haxe::xml::Fast parent,::String nodeName){
    HX_STACK_FRAME("bax.utils.BaxXML","getNodeText",0x4a152f07,"bax.utils.BaxXML.getNodeText","bax/utils/BaxXML.hx",56,0xf6e2d3cc)
    HX_STACK_ARG(parent,"parent")
    HX_STACK_ARG(nodeName,"nodeName")
    HX_STACK_LINE(56)
    try
    {
    HX_STACK_CATCHABLE(Dynamic, 0);
    {
        HX_STACK_LINE(57)
        ::haxe::xml::Fast _node = ::bax::utils::BaxXML_obj::getNodeNamed(parent,nodeName);      HX_STACK_VAR(_node,"_node");
        HX_STACK_LINE(63)
        Dynamic it = _node->x->iterator();      HX_STACK_VAR(it,"it");
        // ...  Let's skip the irrelevant code
    }
    catch(Dynamic __e){
        {
            HX_STACK_BEGIN_CATCH
            Dynamic err = __e;{
                HX_STACK_LINE(82)
                ::String _g5 = ::Std_obj::string(err);      HX_STACK_VAR(_g5,"_g5");
                HX_STACK_LINE(82)
                ::String _g6 = (((HX_CSTRING("Failed parsing node Text [") + nodeName) + HX_CSTRING("] ")) + _g5);      HX_STACK_VAR(_g6,"_g6");
                HX_STACK_LINE(82)
                ::haxe::Log_obj::trace(_g6,hx::SourceInfo(HX_CSTRING("BaxXML.hx"),82,HX_CSTRING("bax.utils.BaxXML"),HX_CSTRING("getNodeText")));
                HX_STACK_LINE(83)
                return null();
            }
        }
    }
    HX_STACK_LINE(56)
    return null();
}

回答1:


What haxedefs do you have defined?

Adding these to your project.xml might help:

<haxedef name="HXCPP_CHECK_POINTER"/>  <!--makes null references cause errors-->
<haxedef name="HXCPP_STACK_LINE" />    <!--if you want line numbers-->
<haxedef name="HXCPP_STACK_TRACE"/>    <!--if you want stack traces-->

You might also try the crashdumper library: https://github.com/larsiusprime/crashdumper

(Crashdumper will turn on HXCPP_CHECK_POINTER by default as part of it's include.xml, and will set up hooks for both hxcpp's errors and openfl/lime's uncaught error events)




回答2:


I guess this boils down to how C++ handles null-pointer Exceptions. It doesn't!

More info here or here




回答3:


That seems odd, some questions that may help solving it.

  • It looks like you are doing quite some assumptions on how the xml looks (doing some manual it.next()), why is that?
  • Why are you using this big-ass try-catch block?
  • How does getNodeNamed look, it seems it can return null.
  • Do you have an example xml to test with?


来源:https://stackoverflow.com/questions/30628025/why-is-this-haxe-try-catch-block-still-crashing-when-using-release-mode-for-c

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