问题
I am stack at this problem can't figure out how to do it properly. [Haxe/OpenFL]
I want to make following menu. On screen for player display three images/buttons. When player clicks on one of the images/buttons a text with description appears under that button.
My is, i dont know how to send from Main (where i create this buttons and using them), send info to custom class of this images/buttons, what specific button/image was pressed.
Here is example code, first from custom class of the images/buttons:
class CusstomButtons extends Sprite {
var buttonImagePath:String;
var _buttonImagePath:String;
var buttonName:String;
var _buttonName:String;
var button1Btmp:Bitmap = new Bitmap ();
var button1Sprt:Sprite = new Sprite();
var button2Btmp:Bitmap = new Bitmap ();
var button2Sprt:Sprite = new Sprite();
var buttonText1:TextField = new TextField ();
var buttonText2:TextField = new TextField ();
public function new(buttonImagePath, buttonName) {
super();
_buttonImagePath = buttonImagePath;
_buttonName = buttonName;
createButton ();
}
public function createButton () :Void {
if (_buttonName == Button1){
button1Btmp = new Bitmap (Assets.getBitmapData (_buttonImagePath));
button1Sprt.addChild(button1Btmp);
addChild(button1Sprt);
//Here goes the code for button position and tweening
}
if (_buttonName == Button2){
button2Btmp = new Bitmap (Assets.getBitmapData (_buttonImagePath));
button2Sprt.addChild(button2Btmp);
addChild(button2Sprt);
//Here goes the code for button position and tweening
}
}
public function displayButtonDescrition () :Void {
if (button1) {
buttonText1.text = "Some text for Button 1"
addChild(buttonText1);
//Here goes code for button position and etc
}
if (button2) {
buttonText2.text = "Some text for Button 2"
addChild(buttonText2);
//Here goes code for button position and etc
}
}
}
And here is code from main:
class Main extends Sprite {
public var button1Menu:CusstomButtons;
public var button2Menu:CusstomButtons;
public function new () {
super ();
button1Menu = new CusstomButtons ("path/button1", "button1");
button1Menu = new CusstomButtons ("path/button1", "button2");
}
public function createButtonMenu ():Void {
button1Menu.createButton();
addChild(button1Menu);
button2Menu.createButton();
addChild(button2Menu);
button1Menu.addEventListener(MouseEvent.CLICK, onClick);
button2Menu.addEventListener(MouseEvent.CLICK, onClick);
}
public function onClick (event:MouseEvent):Void {
if (event.currentTarget == button1Menu) {
button1Menu.displayButtonDescrition();
}
if (event.currentTarget == button2Menu) {
button2Menu.displayButtonDescrition();
}
}
}
The main question is how to use one function to display different description texts.
回答1:
You could make a static field in the Button class to hold all created instances of it.
static var instances = new Array();
Then in the Button constructor store the instance that is currently being created
instances.push(this);
Finally, from the main class call a static method in the button class, passing the clicked instance:
public static function setClickedInstance(instance:Button):Void{
//manipulation code goes here
}
And in the main class call the method when necessary:
Button.setClickedInstance();
Sorry if above doesn't compile as I couldn't test it right now. If not, it probably just needs a bit of tweaking.
An alternative would be to add a mouse listener in the Button class itself, but then you wouldn't have control in the main class when to "react" on clicks and when not.
来源:https://stackoverflow.com/questions/35285411/how-to-send-back-to-custom-class-which-object-of-that-class-was-clicked