I have a window with an subclass of NSView in it. Inside the view, I put an NSImage.
I want to be able to rotate the image by 90 degrees, keeping the (new) upper left corner of the image in the upper left corner of the view. Of course, I will have to rotate the image, and then translate it to put the origin back into place.
In Carbon, I found CGContextRotateCTM which does what I want . However, I can't find the right call in ObjC. setFrameCenterRotation doesn't seem to do anything, and in setFrameRotation, I can't seem to figure out where the origin is, so I can approprately translate.
It seems to move. When I resize the window it puts the image (or part of it, I seem to have a strange clipping issue as wel) and when I scroll, it jumps to a different (and not always the saem) location.
Does this make sense to anyone?
thanks
I rotate text on the screen for an app I work on and the Cocoa (I assume you mean Cocoa and not ObjC in your question) way of doing this is to use NSAffineTransform.
Here's a snippet that should get you started
double rotateDeg = 90;
NSAffineTransform *rotate = [[NSAffineTransform alloc] init];
NSGraphicsContext *context = [NSGraphicsContext currentContext];
[context saveGraphicsState];
[rotate rotateByDegrees:rotateDeg];
[rotate concat];
/* Your drawing code [NSImage drawAtPoint....]for the image goes here
Also, if you need to lock focus when drawing, do it here. */
[rotate release];
[context restoreGraphicsState];
The mathematics on the rotation can get a little tricky here because what the above does is to rotate the coordinate system that you are drawing into. My rotation of 90 degrees is a counter-clockwise rotation.
来源:https://stackoverflow.com/questions/1065337/nsimage-rotation