willAnimateRotationToInterfaceOrientation not called on ios6/7

佐手、 提交于 2019-12-06 15:46:05

In iOS 6 the way willAnimateRotationToInterfaceOrientation is called changed.

Use:

- (void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration
{
    [super willRotateToInterfaceOrientation:toInterfaceOrientation duration:duration];

    // Something
}

- (void)didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation
{
    [super didRotateFromInterfaceOrientation:fromInterfaceOrientation];

    // Something
}

in your rootController.

EDIT:

New main.m

#import <UIKit/UIKit.h>
#import "yourAppDelegate.h"

int main(int argc, char *argv[])
{
    @autoreleasepool {
        return UIApplicationMain(argc, argv, nil, NSStringFromClass([yourAppDelegate class]));
    }
}

Since my rootViewController was the only one getting its shouldAutorotate and supportedInterfaceOrientations methods called, I decided to register every other view controller to get notified of any UIDeviceOrientationDidChangeNotification.

[NSNotificationCenter defaultCenter] addObserver:self
                                             selector:@selector(orientationChanged:)
                                                 name:UIDeviceOrientationDidChangeNotification
                                               object:nil];

- (void)orientationChanged:(NSNotification *)notification
{
    NSLog(@"Orientation changed!");
    [self layoutForOrientation:[[UIDevice currentDevice] orientation]];
}

Within my layoutForOrientation: method I handled the uiview's controls orientation.

However, although I did receive UIDeviceOrientationDidChangeNotification notifications normally, my view orientation would not actually change to match the current orientation, i.e. if the new orientation was say, UIInterfaceOrientationLandscapeRight, the view orientation would remain in UIInterfaceOrientationPortrait and its children views would get rotated by 90 degrees. This did certainly not look right. After pulling a lot of hair out, I decided to abandon this route.

Instead, I have set my rootViewController to be a UINavigationController and have it push successive UIViewControllers on top of it. Since I did not want a navigation bar visible in my app I have set the navigation controller's navigationBarHidden property set to YES. This way the method willAnimateRotationToInterfaceOrientation is getting called on every UIViewController that is currently at the top of the navigationCotroller's stack of controllers, and its corresponding view and view controls rotate correctly for the desired orientations.

This works because most of my view controllers supported interface orientations match the mask: UIInterfaceOrientationMaskAllButUpsideDown, the default behaviour for iPhone. Should I needed to support different orientations, I would have to subclass the UINavigationController and override supportedInterfaceOrientations and shouldAutorotate to enable the desired orientations support for the navigation stack's top view controller, as per Apple's example project: AlternateViews.

Implement this method, return YES for what you need.

-(BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation

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