Issue with Terrain Collision using Three.js

瘦欲@ 提交于 2019-12-06 15:01:49

If it's just a heightmap you could avoid using ray and do the collision checking right in the bitmap (using canvas and imagedata).

You just need to convert your XZ world position to the XY pixel in the heightmap. Then, if your Y position in the world is lower than the color vaue of the pixel then you move up the object.

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