How can you stitch multiple heightmaps together to remove seams?
问题 I am trying to write an algorithm (in c#) that will stitch two or more unrelated heightmaps together so there is no visible seam between the maps. Basically I want to mimic the functionality found on this page : http://www.bundysoft.com/wiki/doku.php?id=tutorials:l3dt:stitching_heightmaps (You can just look at the pictures to get the gist of what I'm talking about) I also want to be able to take a single heightmap and alter it so it can be tiled, in order to create an endless world (All of