I'm using Boost's implementation of a hash map in a project right now, and I'm trying to implement a custom type for keys. I have four unsigned integers which I'd like to combine into a single 128-bit datatype to use as a key.
I've created a struct with a 32-bit integer array of four elements, which serves as my storage. To be honest, I'm not sure how Boost's hash map works, so I'm not sure what I'm doing here, but I followed the Boost documentation (http://www.boost.org/doc/libs/1_37_0/doc/html/hash/custom.html) for extending boost::hash, and I created a hash function, as well as a custom comparison operator.
I have this custom type defined in a header. This is my code:
#ifndef INT128_H_
#define INT128_H_
// Custom 128-bit datatype used to store and compare the results of a weakened hash operation.
struct int128
{
unsigned int storage[4];
/* Assignment operation that takes a 32-bit integer array of four elements.
This makes assignment of values a shorter and less painful operation. */
void operator=(const unsigned int input[4])
{
for(int i = 0; i < 4; i++)
storage[i] = input[i];
}
};
bool operator==(int128 const &o1, int128 const &o2)
{
if(o1.storage[0] == o2.storage[0] && o1.storage[1] == o2.storage[1] &&
o1.storage[2] == o2.storage[2] && o1.storage[3] == o2.storage[3])
return true;
return false;
}
// Hash function to make int128 work with boost::hash.
std::size_t hash_value(int128 const &input)
{
boost::hash<unsigned long long> hasher;
unsigned long long hashVal = input.storage[0];
for(int i = 1; i < 3; i++)
{
hashVal *= 37;
hashVal += input.storage[1];
}
return hasher(hashVal);
}
#endif
Now when I actually use this type in Boost's unordered map, my code compiles, but fails to link. The linker claims that I have a symbol defined multiple times in several object files. I'd really like to get my 128-bit type working with this map. Any tips on what I'm screwing up, or a better way to do this?
The involvement of unordered-map is almost incidental to the problem you're encountering. The real problem is that you're defining hash_value
and operator==
in every file that includes the header above.
You can cure this by either:
- Defining both those as inline functions
- Just declaring them in the header
If you do the latter (and it's what you'll usually want) you'll move the definitions of those functions into a .cpp
file (or whatever extension you use for C++ source files). You'll then compile that file, and link the resulting object with your other code that uses the int128 type.
Edit: You can still make your comparison cleaner, something like:
bool operator==(int128 const &o1, int128 const &o2)
{
return o1.storage[0] == o2.storage[0] && o1.storage[1] == o2.storage[1] &&
o1.storage[2] == o2.storage[2] && o1.storage[3] == o2.storage[3]);
}
The linker claims that I have a symbol defined multiple times in several object files.
declare your functions as inline
来源:https://stackoverflow.com/questions/1829639/how-can-i-use-a-custom-type-for-keys-in-a-boostunordered-map