Augmented Reality on Mobile phones

南笙酒味 提交于 2019-12-05 04:17:53

As @Carlos mentions, you need to be specific about the platform.

If you're developing for windows/osx and want to target the browser, then use flash/actionscript 3.0. For easy setup, I recommend having a look at FLARManager. If speed is essential, I would suggest using the FLARToolkit's Alchemy Branch, and Away3DLite for 3D rendering.

Note: The Alchemy branch currently only supports single markers. Use the default branch for multiple markers.

Find more details on the above mentioned and examples on AR in actionscript on the disturb media wiki entry.

The FLARToolkit uses quite a few resources. You need a bit of tuning to get smooth results on win/osx. On android/iphone flash runs slower than on a desktop/laptop when you package it with air 2.5 for android/iphone packager. If you add AR processing and 3D rendering, I imagine it will be tricky to get something responsive.

If you want to develop an AR app for Android I recommend having a look at Qualcomm's AR SDK.

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