All
I want rotate image in particular angle as like below image. I have code for rotation but it rotate 360 degree but I want it only for particular degrees and get the selected number which is upper side of dial.
below is my code.
My custom View this work fine but lake of perfomance.
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.PointF;
import android.graphics.Rect;
import android.util.AttributeSet;
import android.util.Log;
import android.view.GestureDetector.OnGestureListener;
import android.view.GestureDetector;
import android.view.MotionEvent;
import android.view.View;
public class MyDialView extends View implements OnGestureListener{
private static Bitmap bimmap;
private static Paint paint;
private static Rect bounds;
private int totalNicks = 100;
private int currentNick = 0;
private GestureDetector gestureDetector;
private float dragStartDeg = Float.NaN;
float dialerWidth = 0,dialerHeight = 0;
private static Paint createDefaultPaint() {
Paint paint = new Paint();
paint.setAntiAlias(true);
paint.setFilterBitmap(true);
return paint;
}
private float xyToDegrees(float x, float y) {
float distanceFromCenter = PointF.length((x - 0.5f), (y - 0.5f));
if (distanceFromCenter < 0.1f
|| distanceFromCenter > 0.5f) { // ignore center and out of bounds events
return Float.NaN;
} else {
return (float) Math.toDegrees(Math.atan2(x - 0.5f, y - 0.5f));
}
}
public final float getRotationInDegrees() {
return (360.0f / totalNicks) * currentNick;
}
public final void rotate(int nicks) {
currentNick = (currentNick + nicks);
if (currentNick >= totalNicks) {
currentNick %= totalNicks;
} else if (currentNick < 0) {
currentNick = (totalNicks + currentNick);
}
Log.e("Current nick", String.valueOf(currentNick));
if((currentNick > 80 || currentNick < 20)){
invalidate();
}
}
public MyDialView(Context context, AttributeSet attrs) {
super(context, attrs);
bimmap = BitmapFactory.decodeResource(context.getResources(),R.drawable.out_round);
paint = createDefaultPaint();
gestureDetector = new GestureDetector(getContext(), this);
dialerWidth = bimmap.getWidth() /2.0f;
dialerHeight = bimmap.getHeight() / 2.0f;
bounds = new Rect();
}
@Override
protected void onDraw(Canvas canvas) {
canvas.getClipBounds(bounds);
canvas.save(Canvas.MATRIX_SAVE_FLAG);
//{
canvas.translate(bounds.left, bounds.top);
float rotation = getRotationInDegrees();
canvas.rotate(rotation, dialerWidth, dialerHeight);
canvas.drawBitmap(bimmap, 0,0,null);
//canvas.rotate(- rotation, dialerWidth, dialerHeight);
//}
canvas.restore();
}
@Override
public boolean onTouchEvent(MotionEvent event) {
if (gestureDetector.onTouchEvent(event)) {
return true;
} else {
return super.onTouchEvent(event);
}
}
//Gesture detector methods
@Override
public boolean onDown(MotionEvent e) {
float x = e.getX() / ((float) getWidth());
float y = e.getY() / ((float) getHeight());
dragStartDeg = xyToDegrees(x, y);
//Log.d("deg = " , ""+dragStartDeg);
if (! Float.isNaN(dragStartDeg)) {
return true;
} else {
return false;
}
}
@Override
public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX,
float velocityY) {
return false;
}
@Override
public void onLongPress(MotionEvent e) {
}
@Override
public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX,
float distanceY) {
if (! Float.isNaN(dragStartDeg)) {
float currentDeg = xyToDegrees(e2.getX() / getWidth(),
e2.getY() / getHeight());
if (! Float.isNaN(currentDeg)) {
float degPerNick = 360.0f / totalNicks;
float deltaDeg = dragStartDeg - currentDeg;
final int nicks = (int) (Math.signum(deltaDeg)
* Math.floor(Math.abs(deltaDeg) / degPerNick));
if (nicks != 0) {
dragStartDeg = currentDeg;
rotate(nicks);
}
}
return true;
} else {
return false;
}
}
@Override
public void onShowPress(MotionEvent e) {
}
@Override
public boolean onSingleTapUp(MotionEvent e) {
return false;
}
}
I want 0-9 according to user selection & also allow user rotation to 0-9 not more rotation.
I have also check another code this is below.
dialer = (ImageView) findViewById(R.id.imageView_ring);
dialer.setOnTouchListener(new MyOnTouchListener());
dialer.getViewTreeObserver().addOnGlobalLayoutListener(new OnGlobalLayoutListener() {
@Override
public void onGlobalLayout() {
// method called more than once, but the values only need to be initialized one time
if (dialerHeight == 0 || dialerWidth == 0) {
dialerHeight = dialer.getHeight();
dialerWidth = dialer.getWidth();
// resize
Matrix resize = new Matrix();
resize.postScale((float)Math.min(dialerWidth, dialerHeight) / (float)imageOriginal.getWidth(), (float)Math.min(dialerWidth, dialerHeight) / (float)imageOriginal.getHeight());
imageScaled = Bitmap.createBitmap(imageOriginal, 0, 0, imageOriginal.getWidth(), imageOriginal.getHeight(), resize, false);
// translate to the image view's center
float translateX = dialerWidth / 2 - imageScaled.getWidth() / 2;
float translateY = dialerHeight / 2 - imageScaled.getHeight() / 2;
matrix.postTranslate(translateX, translateY);
dialer.setImageBitmap(imageScaled);
dialer.setImageMatrix(matrix);
Log.e("Rotation degree :"+rotationDegrees, String.valueOf(tickNumber));
}
}
});
int tickNumber = 0;
private void rotateDialer(float degrees) {
//System.out.println("Rotation Done :: "+rotationDone);
// if(!rotationDone) {
this.rotationDegrees += degrees;
this.rotationDegrees = this.rotationDegrees % 360;
tickNumber = (int)this.rotationDegrees*100/360;
// It could be negative
if (tickNumber > 0) tickNumber = 100 - tickNumber;
//this.rotationDegrees = Math.abs(rotationDegrees);
this.tickNumber = Math.abs(tickNumber);
if(tickNumber < 20 || tickNumber > 80){
Log.e("Rotation degree :"+rotationDegrees, String.valueOf(tickNumber));
matrix.postRotate(degrees, dialerWidth / 2, dialerHeight / 2);
dialer.setImageMatrix(matrix);
}
// }
}
/**
* @return The angle of the unit circle with the image view's center
*/
private double getAngle(double xTouch, double yTouch) {
double delta_x = xTouch - (dialerWidth) /2;
double delta_y = (dialerHeight) /2 - yTouch;
double radians = Math.atan2(delta_y, delta_x);
double dx = xTouch - dWidth;
double dy = (dHeight - ((dialerHeight) /2)) - yTouch;
double dRadi = Math.atan2(dy, dx);
//Log.e("MY degree", String.valueOf( Math.toDegrees(dRadi)));
//return Math.toDegrees(dRadi);
return Math.toDegrees(radians);
}
/**
* Simple implementation of an {@link OnTouchListener} for registering the dialer's touch events.
*/
private class MyOnTouchListener implements OnTouchListener {
private double startAngle;
@Override
public boolean onTouch(View v, MotionEvent event) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
// reset the touched quadrants
/*for (int i = 0; i < quadrantTouched.length; i++) {
quadrantTouched[i] = false;
}*/
//allowRotating = false;
startAngle = getAngle(event.getX(), event.getY());
break;
case MotionEvent.ACTION_MOVE:
/*double rotationAngleRadians = Math.atan2(event.getX() - (dialer.getWidth() / 2 ), ( (dialer.getHeight() / 2 ) - event.getY()));
double angle = (int) Math.toDegrees(rotationAngleRadians);
Log.i("gg", "rotaion angle"+angle);*/
double currentAngle = getAngle(event.getX(), event.getY());
//if(currentAngle < 130 || currentAngle < 110){
//Log.e("Start angle :"+startAngle, "Current angle:"+currentAngle);
rotateDialer((float) (startAngle - currentAngle));
startAngle = currentAngle;
//}
//Log.e("MOVE start Degree:"+startAngle, "Current Degree :"+currentAngle);
break;
case MotionEvent.ACTION_UP:
//allowRotating = true;
break;
}
// set the touched quadrant to true
//quadrantTouched[getQuadrant(event.getX() - (dialerWidth / 2), dialerHeight - event.getY() - (dialerHeight / 2))] = true;
//detector.onTouchEvent(event);
return true;
}
}
I do not understand your problem. The code below rotate the image 48 degrees.
ImageView dialer = (ImageView) findViewById(R.id.imageView_ring);
int degrees = 48;
Matrix matrix = new Matrix();
matrix.setRotate(degrees);
Bitmap bmpBowRotated = Bitmap.createBitmap(imageOrginal, 0, 0, imageOrginal.getWidth(),imageOrginal.getHeight(), matrix, false);
dialer.setImageBitmap(bmpBowRotated);
Hi Girish there is a class Named RotateAnimation by using this class u can easily do it
look Example like
RotateAnimation r = new RotateAnimation(0f, -90f,200,200); // HERE
r.setStartOffset(1000);
r.setDuration(1000);
r.setFillAfter(true); //HERE
animationSet.addAnimation(r);
I would like to first know what will be there for deployment? Does it allow manipulation Evenets? if yes then you get handle ManipulationStatring and ManipulationDelta Event to rotate the element.
If the same is not the case where Manipulation is not available then you can try RenderTransformation property with RorateTransform of the element is you are working with WPf.
I was able to achieve this by doing few of the following tweaks on your code
Making user click exactly on the arrow always to get the initial angle at which the arrow is placed, in your case 90 degree, else return false
Also save the angle at which the user removed his finger and use that angle as the initial value for his next touch ,like if he placed arrow at 100 deg make that his initial touch position to activate rotation again
- Now for checking his answer take the angle at which your numbers 0 to 9 are placed ,im guessing your values take 120 deg from 0 to 9, divide that angle by 10, you can easily find out what angle represents what value and get your result
Also touching exactly at 90deg to begin rotation is very irritating, so always check for value which is bw 90+4 and 90-4 to begin, but always use the 90 as your start angle
来源:https://stackoverflow.com/questions/14067633/rotate-dial-in-limited-degrees