I'm working on a Google Cardboard project, right now i have a demo for Android where u can look around in a special scene i build in UNITY 3D, everything is working fine & looking good, but what I really want is:
I want to walk forward when I press the Google Cardboard magnet button.
I found a few script's on the web, but I do not know exactly how to make these scripts work in my UNITY project.
Can anybody help me further with this?
Assuming you are able to read the magnet input correctly. This is how I did an FPS style controller script:
- In Unity5 import the asset package Standard Assets/Characters.
- Create an instance of RigidBodyFPSController.prefab from that package.
- Remove it's child object, "MainCamera"
- Import the Google cardboard unitypackage.
- Replace the "MainCamera" you removed in step #3 with CardboardMain.prefab
- Update or modify a copy of RigidbodyFirstPersonController.cs GetInput() method.
GetInput() with Google Cardboard forward movement fallback:
private Vector2 GetInput()
{
Vector2 input = new Vector2
{
x = Input.GetAxis("Horizontal"),
y = Input.GetAxis("Vertical")
};
// If GetAxis are empty, try alternate input methods.
if (Math.Abs(input.x) + Math.Abs(input.y) < 2 * float.Epsilon)
{
if (IsMoving) //IsMoving is the flag for forward movement. This is the bool that would be toggled by a click of the Google cardboard magnet
{
input = new Vector2(0, 1); // go straight forward by setting positive Vertical
}
}
movementSettings.UpdateDesiredTargetSpeed(input);
return input;
}
Google's SDK only support's detecting a magnet "click". If you want to hold down the magnet to move forward, I recommend using Cardboard Controls+ from the Unity3D Asset Store.
来源:https://stackoverflow.com/questions/26928904/magnet-script-for-unity-3d