MFCreateFMPEG4MediaSink does not generate MSE-compatible MP4

|▌冷眼眸甩不掉的悲伤 提交于 2019-12-04 16:15:14

The mentioned 0.7 sec latency (in your Status Update) is caused by the Media Foundation's MFTranscodeContainerType_FMPEG4 containterizer which gathers and outputs each roughly 1/3 seconds (from unknown reason) of frames in one MP4 moof/mdat box pair. This means that you need to wait 19 frames before getting any output from MFTranscodeContainerType_FMPEG4 at 60 FPS.

To output single MP4 moof/mdat per each frame, simply lie that MF_MT_FRAME_RATE is 1 FPS (or anything higher than 1/3 sec). To play the video at the correct speed, use Media Source Extensions' <video>.playbackRate or rather update timescale (i.e. multiply by real FPS) of mvhd and mdhd boxes in your MP4 stream interceptor to get the correctly timed MP4 stream.

Doing that, the latency can be squeezed to under 20 ms. This is barely recognizable when you see the output side by side on localhost in chains such as Unity (research) -> NvEnc -> MFTranscodeContainerType_FMPEG4 -> WebSocket -> Chrome Media Source Extensions display.

Note that MFTranscodeContainerType_FMPEG4 still introduces 1 frame delay (1st frame in, no output, 2nd frame in, 1st frame out, ...), hence the 20 ms latency at 60 FPS. The only solution to that seems to be writing own FMPEG4 containerizer. But that is order of magnitude more complex than intercepting of Media Foundation's MP4 streams.

The problem was solved by following roman-r's advise, and modifying the generated MPEG4 stream. See answer above.

Another way to do this is again using the same code @Fredrik mentioned but I write my own IMFByteStream and and I check the chunks written to the IMFByteStream. FFMpeg writes the atoms almost once at a time. So you can check the atom name and do the mods. It is the same thing. I wish there was an MSE compliant windows sinker.

Is there one that can generate .ts files for HLS?

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