Please read the whole question carefully before marking duplicate or closing it
I want to rotate a image(specifically arrow image) around its center point of base.
e.g. At start my image will be like second hand in a clock on 9. And suppose if I rotate that image by 30 degree, it should look like clock second hand on 10 and if 120 degree the clock second hand on 1.
So I want to rotate that image around it's center(along x axis) of base.
So what should I pass as pivot(X & Y) if I first code
imageView.setPivotX(1f);
imageView.setPivotY(1f);
imageView.setRotation(-30);
or second code
Matrix matrix = new Matrix();
imageView.setScaleType(ScaleType.MATRIX);
matrix.postRotate((float) 20, 0f, 0f);
imageView.setImageMatrix(matrix);
or third code
Bitmap myImg = BitmapFactory.decodeResource(getResources(), R.drawable.arrow_0_degree);
Matrix matrix = new Matrix();
matrix.postRotate(30);
Bitmap rotated = Bitmap.createBitmap(myImg, 0, 1, myImg.getWidth(), myImg.getHeight(), matrix, true);
imageView.setImageBitmap(rotated);
or fourth code
final RotateAnimation rotateAnim = new RotateAnimation(0.0f, degree,
RotateAnimation.RELATIVE_TO_SELF, 0.5f,
RotateAnimation.RELATIVE_TO_SELF, 0.5f);
rotateAnim.setDuration(0);
rotateAnim.setFillAfter(true);
imgview.startAnimation(rotateAnim);
Added an image for better understanding which rotated in 90 degrees along clockwise.
And I hope in future google will add more and clear documentation about the pivot points.
Thanks in advance.
You were almost right with the fourth code ^^
You can achieve this like that :
final RotateAnimation rotateAnim = new RotateAnimation(0.0f, 30,
RotateAnimation.RELATIVE_TO_SELF, 0.5f,
RotateAnimation.RELATIVE_TO_SELF, 1f);
rotateAnim.setDuration(0);
rotateAnim.setFillAfter(true);
mImageView.setAnimation(rotateAnim);
rotateAnim.start();
来源:https://stackoverflow.com/questions/29279563/android-what-should-be-pivot-point-to-rotate-image-around-its-center-of-base