I saw many threads related to this issue, but none addresses my case (I think).
My case should be simple, I have a Custom UIView
in my controller, from my controller, I use the [self.myView setNeedsDisplay
] and it works perfectly.
I'm having problems when Im trying to call this from inside of the UIView
itself...I have a notification being sent from another class, and it is being received by my View (this works) with the information it passes, I update internal properties of this view and than I'm calling the [self setNeedsDisplay
] wishing to have my screen updated with the new states, but nothing is happening, I used a NSLOG
inside my drawRec
method, and it is not being called at this time, it is only called when my controller class call the setNeedsDisplay
, and when that happens, the update that should have happened before is showed on screen... I don't know why its not updating before...
Here are some code:
My controller asking for update: (works OK!)
- (void)addNodeToNetwork:(DTINode *)node
{
[self.myNetwork addNodeInTheNetwork:node];
self.gridView.nodesToDraw = [self.myNetwork.nodesInNetwork copy];
CGRect tempRec = CGRectMake(node.nodePosition.x, node.nodePosition.y node.nodePosition.x, node.nodePosition.y);
NSValue *rectObj = [NSValue valueWithCGRect:tempRec]; //transforma o cgrect num objeto
[self.gridView.fatherNodes setValue:rectObj forKey:node.nodeName];
[self.gridView setNeedsDisplay];
}
My notification method trying to update my drawing: (Not Working ! )
- (void) receiveTestNotification:(NSNotification *) notification
{
NSDictionary *userInfo = notification.userInfo;
DTINode *notificationNode = [userInfo objectForKey:@"myNode"];
NSLog(@"Im Here!");
for (DTINode *node in self.nodesToDraw)
{
NSLog(@"Here too");
if(node.nodeName == notificationNode.fatherNode)
{
CGRect temp = CGRectMake(notificationNode.nodePosition.x, notificationNode.nodePosition.y, node.nodePosition.x, node.nodePosition.y);
NSValue *tempObj = [NSValue valueWithCGRect:temp];
[self.fatherNodes setObject:tempObj forKey:notificationNode.nodeName];
[self setNeedsDisplay];
NSLog(@"Should REDRAW NOW!"); // It print this but no drawing is made!
}
}
}
I'm not pasting my drawRect
here because it works, the problem is that is is not being called from inside my UIView setNeedsDisplay
!
Anyone have any idea why this is not working????
After alot of testing, I saw something related to threads and the fact setNeedsDisplay should only be called in the mainThread...besides I never started a separeted thread in this classes, the class that raised the Notification was in a secondary thread...and aparently this was causing the issue...
to Solve it I just forced setNeedsDisplay to be called in the main thread..
dispatch_async(dispatch_get_main_queue(), ^{
[self setNeedsDisplay];
});
Swift 3:
DispatchQueue.main.async { [weak self] in
self?.setNeedsDisplay()
}
I think the correct way to use it is:
[self setNeedsDisplay:YES];
Although I always have problems to get that working :(
来源:https://stackoverflow.com/questions/13916331/setneedsdisplay-not-working