3D skew transformation matrix along one coordinate axis

倖福魔咒の 提交于 2019-12-03 03:29:26

This should work for the most part for skewing an object with a transformation matrix, in particular using glMultMatrix(matrix)

matrix1[] = {
1,  0,  0,  0,
tan(a), 1,  0,  0,
0,  0,  1,  0,
0,  0,  0,  1
};

matrix2[] = {
    1,  0,  0,  0,
    0,  1,  0,  0,
    tan(a), 0,  1,  0,
    0,  0,  0,  1
};

matrix3[] = {
    1,  tan(a), 0,  0,
    0,  1,  0,  0,
    0,  0,  1,  0,
    0,  0,  0,  1
};

matrix4[] = {
    1,  0,  0,  0,
    0,  1,  0,  0,
    0,  tan(a), 1,  0,
    0,  0,  0,  1
};

matrix5[] = {
    1,  0,  tan(a), 0,
    0,  1,  0,  0,
    0,  0,  1,  0,
    0,  0,  0,  1
};

matrix6[] = {
    1,  0,  0,  0,
    0,  1,  tan(a), 0,
    0,  0,  1,  0,
    0,  0,  0,  1
};
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