Is there a specific design pattern that describes the scenario where a non-abstract default implementation is provided that implements all or some of the methods on the interface with empty, NO-OP implementations. This being done with the intent of alleviating subclasses with the burden of implementing methods that they themselves may not need/use:
public interface MyInterface {
public void doThis();
public void doThat();
public void done();
}
public class MyClass implements MyInterface {
public void doThis() {
// NO-OP
}
public void doThat() {
// NO-OP
}
public void done() {
// Some standard implementation
}
}
public class MuSubClass extends MyClass {
public void doThat() {
// Subclass only cares about doThat()
}
}
I have seen this pattern used a number of times including Java's DefaultHandler in the SAX framework, and MouseAdapter. In somes cases such classes are named as Adaptors, but I was under the impression that the adapter pattern translates between two different interfaces.
Given that in these instances there is only one declared interface that is being translated to an undefined subset of that interface - I am not clear on how this is in the spirit of the adapter pattern.
Furthermore, I don't quite see how this adheres to the NullObject pattern either, given that some methods could have an implementation, and the NullObject is traditionally a singleton.
There are no design patterns for default implementation.
I usually append DoNothing
prefix to the name of class. Depending on it's intent I use also Base
or Default
(the latter is widely used). Probably MouseAdapter
should be called DefaultMouseListener
.
In the case you care, you can stub systematically an interface with a simple DynamicProxy, you must return only a "nice" default value (null for Object, 0 for numeric, etc).
BTW this is a very good question.
EDIT
Furthermore this is neither a Stub or a Mock: maybe it can be confused with a Stub but the intent is different.
You should follow different design principle : interface-segregation principle
The Interface Segregation Principle states that clients should not be forced to implement interfaces they don't use. Instead of one fat interface many small interfaces are preferred based on groups of methods, each one serving one sub module.
You should not implement MORE And you should not implement LESS
Have a look at related SE questions for more details.
I have seen this design used in spring where they have a class named FlowExecutionListenerAdapter which saves you implementing all the FlowExecutionListener operations.
However, it does sound like the Null Object Pattern too. However I feel it sits better in the Adapter world purely because it changing the behavour of the interface by allowing you only to implement the bit you want...but its a tough one.
I'm sure this question has been asked before?
This sounds similar no? might be worth a read.
It's also used in Swing (WindowAdapter, which implements WindowListener). It's only a convenience adapter, you only have to define 1-2 methods in this way to have a useful windowlistener. This is indeed an instance of the Adapter pattern, also shows the power of the abstract classes. It's even an example to illustrate why multiple implementation inheritance is useful sometimes.
As for the regular Design Patterns, in the Temlate Method you can define hook operations, which may be overriden (unlike abstract methods, which must be), but the default behaviour (usually the NO-OP) is meaningful too.
Great question.
I have started using NoOp
as a class name prefix for this pattern. It's short, clear, and not overloaded (like Empty
[contains nothing?], Null
[Null Object pattern, which is different?], Abstract
[Does it provide some implementation?], or Base
[Does it provide some implementation?]).
I may write this style of class when I have a third-party API which provides "Hooks" for isntrumentation during a complex operation. Consider the following two classes provided by a library:
public class LongRunningActionRunner {
public void runSomethingLong(DecisionListener cdh) {
// ...
}
}
public interface DecisionListener {
public void beforeFooHook();
public void afterFooHook();
public void beforeBarHook();
public void afterBarHook();
public void beforeBazHook();
public void afterBazHook();
}
In this case, you might right a class using this pattern like this:
public class NoOpDecisionListener implements DecisionListener {
@Override public Something beforeFooHook() {}
@Override public Something afterFooHook() {}
@Override public Something beforeBarHook() {}
@Override public Something afterBarHook() {}
@Override public Something beforeBazHook() {}
@Override public Something afterBazHook() {}
}
This pattern was prevalent in older versions of Java. It is the Java 7 alternative to default methods in interfaces.
Josh Bloch calls it a skeletal implementation. While a skeletal implementation is typically abstract, you needn't force clients to create a subclass if the skeleton itself is sufficient.
I agree with the previous answer pointing out the Interface Segregation Principle. The need for a skeletal implementation can be a code smell indicating an interface is too "fat" and may be trying to do more than one job. Splitting up the interface is preferable in this scenario to creating a skeletal implementation with dummy or noop logic.
To me this seems closest to the Special Case or Null Object pattern.
Your updates suggest something similar to Template Method expect that you don't have a single method that calls each template method e.g.
public void doEverything()
{
doThis();
doThat();
done();
}
Are you asking about the Null Object Pattern?
Further to your edit, the MyClass
object is nothing more than a default implemenation. I don't think there's any particular design pattern that describes it.
I believe Martin Fowler would call this a null object pattern. In his Refactoring book[1], Martin introduces null objects as such:
The essence of polymorphism is that instead of asking an object what type it is and then invoking some behavior based on the answer, you just invoke the behavior. The object, depending on its type, does the right thing. One of the less intuitive places to do this is where you have a null value in a field.
He later adds, "You benefit when many clients want to do the same thing; they can simply rely on the default null behavior." He also introduces an isNull() method for clients requiring variant behaviors.
I would agree that I sometimes see a (often abstract) implementation called an adapter. For example, in the Android framework, AnimatorListenerAdapter (source code here) is described as:
This adapter class provides empty implementations of the methods from Animator.AnimatorListener. Any custom listener that cares only about a subset of the methods of this listener can simply subclass this adapter class instead of implementing the interface directly.
[1] "Refactoring: Improving the Design of Existing Code," Chapter 9, "Simplifying Conditional Expressions," "Introduce Null Object."
来源:https://stackoverflow.com/questions/1259495/design-pattern-for-default-implementation-with-empty-methods